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guiOffscreenCanvas.cpp 7.0 KB

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  1. #include "gui/core/guiOffscreenCanvas.h"
  2. #include "gfx/gfxDrawUtil.h"
  3. #include "gfx/gfxTextureManager.h"
  4. #include "gfx/gfxAPI.h"
  5. #include "gfx/gfxDebugEvent.h"
  6. #include "console/consoleTypes.h"
  7. #include "console/console.h"
  8. IMPLEMENT_CONOBJECT(GuiOffscreenCanvas);
  9. Vector<GuiOffscreenCanvas*> GuiOffscreenCanvas::sList;
  10. GuiOffscreenCanvas::GuiOffscreenCanvas()
  11. {
  12. mTargetFormat = GFXFormatR8G8B8A8;
  13. mTargetSize = Point2I(256,256);
  14. mTargetName = "offscreenCanvas";
  15. mTargetDirty = true;
  16. mDynamicTarget = false;
  17. mUseDepth = false;
  18. }
  19. GuiOffscreenCanvas::~GuiOffscreenCanvas()
  20. {
  21. }
  22. void GuiOffscreenCanvas::initPersistFields()
  23. {
  24. addField( "targetSize", TypePoint2I, Offset( mTargetSize, GuiOffscreenCanvas ),"" );
  25. addField( "targetFormat", TypeGFXFormat, Offset( mTargetFormat, GuiOffscreenCanvas ), "");
  26. addField( "targetName", TypeRealString, Offset( mTargetName, GuiOffscreenCanvas ), "");
  27. addField( "dynamicTarget", TypeBool, Offset( mDynamicTarget, GuiOffscreenCanvas ), "");
  28. addField( "useDepth", TypeBool, Offset( mUseDepth, GuiOffscreenCanvas ), "");
  29. Parent::initPersistFields();
  30. }
  31. bool GuiOffscreenCanvas::onAdd()
  32. {
  33. if (GuiControl::onAdd()) // jamesu - skip GuiCanvas onAdd since it sets up GFX which is bad
  34. {
  35. // ensure that we have a cursor
  36. setCursor(dynamic_cast<GuiCursor*>(Sim::findObject("DefaultCursor")));
  37. mRenderFront = true;
  38. sList.push_back(this);
  39. //Con::printf("Registering target %s...", mTargetName.c_str());
  40. mNamedTarget.registerWithName( mTargetName );
  41. _setupTargets();
  42. GFXTextureManager::addEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  43. return true;
  44. }
  45. return false;
  46. }
  47. void GuiOffscreenCanvas::onRemove()
  48. {
  49. GFXTextureManager::removeEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  50. _teardownTargets();
  51. U32 idx = sList.find_next(this);
  52. if (idx != (U32)-1)
  53. {
  54. sList.erase(idx);
  55. }
  56. mTarget = NULL;
  57. mTargetTexture = NULL;
  58. mTargetDepth = NULL;
  59. Parent::onRemove();
  60. }
  61. void GuiOffscreenCanvas::_setupTargets()
  62. {
  63. _teardownTargets();
  64. if (!mTarget.isValid())
  65. {
  66. mTarget = GFX->allocRenderToTextureTarget();
  67. }
  68. // Update color
  69. if (!mTargetTexture.isValid() || mTargetSize != mTargetTexture.getWidthHeight())
  70. {
  71. mTargetTexture.set( mTargetSize.x, mTargetSize.y, mTargetFormat, &GFXRenderTargetSRGBProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
  72. }
  73. // Update depth if needed
  74. if (mUseDepth && (!mTargetDepth.isValid() || mTargetSize != mTargetDepth.getWidthHeight()))
  75. {
  76. mTargetDepth.set( mTargetSize.x, mTargetSize.y, GFXFormatD24S8, &GFXRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
  77. mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::DepthStencil), mTargetDepth );
  78. }
  79. mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0), mTargetTexture );
  80. mNamedTarget.setTexture(0, mTargetTexture);
  81. }
  82. void GuiOffscreenCanvas::_teardownTargets()
  83. {
  84. mNamedTarget.release();
  85. mTargetTexture = NULL;
  86. mTargetDepth = NULL;
  87. mTargetDirty = true;
  88. }
  89. void GuiOffscreenCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
  90. {
  91. if (!mTargetDirty)
  92. return;
  93. #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
  94. char buf[256];
  95. dSprintf(buf, sizeof(buf), "OffsceenCanvas %s", getName() ? getName() : getIdString());
  96. GFXDEBUGEVENT_SCOPE_EX(GuiOffscreenCanvas_renderFrame, ColorI::GREEN, buf);
  97. #endif
  98. PROFILE_START(OffscreenCanvasPreRender);
  99. #ifdef TORQUE_GFX_STATE_DEBUG
  100. GFX->getDebugStateManager()->startFrame();
  101. #endif
  102. if (mTarget->getSize() != mTargetSize)
  103. {
  104. _setupTargets();
  105. mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
  106. }
  107. // Make sure the root control is the size of the canvas.
  108. Point2I size = mTarget->getSize();
  109. if(size.x == 0 || size.y == 0)
  110. {
  111. PROFILE_END();
  112. return;
  113. }
  114. RectI screenRect(0, 0, size.x, size.y);
  115. maintainSizing();
  116. //preRender (recursive) all controls
  117. preRender();
  118. PROFILE_END();
  119. // Are we just doing pre-render?
  120. if(preRenderOnly)
  121. {
  122. return;
  123. }
  124. resetUpdateRegions();
  125. PROFILE_START(OffscreenCanvasRenderControls);
  126. GuiCursor *mouseCursor = NULL;
  127. bool cursorVisible = true;
  128. Point2I cursorPos((S32)mCursorPt.x, (S32)mCursorPt.y);
  129. mouseCursor = mDefaultCursor;
  130. mLastCursorEnabled = cursorVisible;
  131. mLastCursor = mouseCursor;
  132. mLastCursorPt = cursorPos;
  133. // Set active target
  134. GFX->pushActiveRenderTarget();
  135. GFX->setActiveRenderTarget(mTarget);
  136. // Clear the current viewport area
  137. GFX->setViewport( screenRect );
  138. GFX->clear( GFXClearTarget, LinearColorF(0,0,0,0), 1.0f, 0 );
  139. resetUpdateRegions();
  140. // Make sure we have a clean matrix state
  141. // before we start rendering anything!
  142. GFX->setWorldMatrix( MatrixF::Identity );
  143. GFX->setViewMatrix( MatrixF::Identity );
  144. GFX->setProjectionMatrix( MatrixF::Identity );
  145. RectI contentRect(Point2I(0,0), mTargetSize);
  146. {
  147. // Render active GUI Dialogs
  148. for(iterator i = begin(); i != end(); i++)
  149. {
  150. // Get the control
  151. GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
  152. GFX->setClipRect( contentRect );
  153. GFX->setStateBlock(mDefaultGuiSB);
  154. contentCtrl->onRender(contentCtrl->getPosition(), contentRect);
  155. }
  156. // Fill Blue if no Dialogs
  157. if(this->size() == 0)
  158. GFX->clear( GFXClearTarget, LinearColorF(0,0,0,1), 1.0f, 0 );
  159. GFX->setClipRect( contentRect );
  160. // Draw cursor
  161. //
  162. if (mCursorEnabled && mouseCursor && mShowCursor)
  163. {
  164. Point2I pos((S32)mCursorPt.x, (S32)mCursorPt.y);
  165. Point2I spot = mouseCursor->getHotSpot();
  166. pos -= spot;
  167. mouseCursor->render(pos);
  168. }
  169. GFX->getDrawUtil()->clearBitmapModulation();
  170. }
  171. mTarget->resolve();
  172. GFX->popActiveRenderTarget();
  173. PROFILE_END();
  174. // Keep track of the last time we rendered.
  175. mLastRenderMs = Platform::getRealMilliseconds();
  176. mTargetDirty = mDynamicTarget;
  177. onFrameRendered();
  178. }
  179. void GuiOffscreenCanvas::onFrameRendered()
  180. {
  181. }
  182. Point2I GuiOffscreenCanvas::getWindowSize()
  183. {
  184. return mTargetSize;
  185. }
  186. Point2I GuiOffscreenCanvas::getCursorPos()
  187. {
  188. return Point2I(mCursorPt.x, mCursorPt.y);
  189. }
  190. void GuiOffscreenCanvas::setCursorPos(const Point2I &pt)
  191. {
  192. mCursorPt.x = F32( pt.x );
  193. mCursorPt.y = F32( pt.y );
  194. }
  195. void GuiOffscreenCanvas::showCursor(bool state)
  196. {
  197. mShowCursor = state;
  198. }
  199. bool GuiOffscreenCanvas::isCursorShown()
  200. {
  201. return mShowCursor;
  202. }
  203. void GuiOffscreenCanvas::_onTextureEvent( GFXTexCallbackCode code )
  204. {
  205. switch(code)
  206. {
  207. case GFXZombify:
  208. _teardownTargets();
  209. break;
  210. case GFXResurrect:
  211. _setupTargets();
  212. break;
  213. }
  214. }
  215. DefineEngineMethod(GuiOffscreenCanvas, resetTarget, void, (), , "")
  216. {
  217. object->_setupTargets();
  218. }
  219. DefineEngineMethod(GuiOffscreenCanvas, markDirty, void, (), , "")
  220. {
  221. object->markDirty();
  222. }