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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/editor/inspector/variableField.h"
- #include "gui/buttons/guiIconButtonCtrl.h"
- #include "gui/editor/guiInspector.h"
- #include "core/util/safeDelete.h"
- #include "gfx/gfxDrawUtil.h"
- #include "util/settings.h"
- //-----------------------------------------------------------------------------
- // GuiInspectorVariableField
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorVariableField);
- ConsoleDocClass( GuiInspectorVariableField,
- "@brief Inspector support for variables in a GuiVariableInspector.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiInspectorVariableField::GuiInspectorVariableField()
- : mVariableName(StringTable->EmptyString()),
- mSetCallbackName(StringTable->EmptyString()),
- mOwnerObject(NULL)
- {
- }
- GuiInspectorVariableField::~GuiInspectorVariableField()
- {
- }
- bool GuiInspectorVariableField::onAdd()
- {
- if( !mInspector )
- {
- Con::errorf("GuiInspectorVariableField::onAdd - Fail - No inspector");
- return false;
- }
- setInspectorProfile();
- // Hack: skip our immediate parent
- if ( !Parent::Parent::onAdd() )
- return false;
- {
- GuiTextEditCtrl *edit = new GuiTextEditCtrl();
- edit->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorTextEditProfile" );
- edit->registerObject();
- char szBuffer[512];
- dSprintf( szBuffer, 512, "%d.apply(%d.getText());",getId(), edit->getId() );
- edit->setField("AltCommand", szBuffer );
- edit->setField("Validate", szBuffer );
- mEdit = edit;
- }
- setBounds(0,0,100,18);
- // Add our edit as a child
- addObject( mEdit );
- // Calculate Caption and EditCtrl Rects
- updateRects();
- // Force our editField to set it's value
- updateValue();
- return true;
- }
- void GuiInspectorVariableField::setData( const char* data, bool callbacks )
- {
- if (mOwnerObject == nullptr && mVariableName == StringTable->EmptyString())
- {
- if (!mCaption || mCaption[0] == 0)
- return;
- Con::setVariable(mCaption, data);
- }
- else
- {
- if (mOwnerObject != nullptr)
- {
- //Special case: if our object is a Settings class, we'll assume that we're trying to get/set the fields via the Setting class's normal behavior
- //otherwise, use fields as normal
- Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
- if (setting)
- {
- setting->setValue(mVariableName, data);
- }
- else
- {
- mOwnerObject->setDataField(mVariableName, NULL, data);
- }
- }
- else
- {
- //probably a global var if we have no object attached, so just let it set
- Con::setVariable(mVariableName, data);
- }
- }
- // Force our edit to update
- updateValue();
- }
- const char* GuiInspectorVariableField::getData( U32 inspectObjectIndex )
- {
- if ( !mCaption || mCaption[0] == 0 )
- return "";
- Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
- if (setting)
- {
- return setting->value(mVariableName);
- }
- else
- {
- return Con::getVariable(mCaption);
- }
- }
- void GuiInspectorVariableField::setValue( const char* newValue )
- {
- GuiTextEditCtrl *ctrl = dynamic_cast<GuiTextEditCtrl*>( mEdit );
- if( ctrl != NULL )
- ctrl->setText( newValue );
- }
- void GuiInspectorVariableField::updateValue()
- {
- if ( !mCaption || mCaption[0] == 0 )
- return;
-
- setValue( getData() );
- }
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