12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIPROGRESSCTRL_H_
- #define _GUIPROGRESSCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _GUITEXTCTRL_H_
- #include "gui/controls/guiTextCtrl.h"
- #endif
- class GuiProgressCtrl : public GuiTextCtrl
- {
- private:
- typedef GuiTextCtrl Parent;
- F32 mProgress;
- public:
- //creation methods
- DECLARE_CONOBJECT(GuiProgressCtrl);
- DECLARE_CATEGORY( "Gui Values" );
- DECLARE_DESCRIPTION( "A control that display a horizontal progress bar. The bar is\n"
- "rendered using as a filled rectangle (properties determined by profile)." );
- GuiProgressCtrl();
- //console related methods
- virtual const char *getScriptValue();
- virtual void setScriptValue(const char *value);
- void onPreRender();
- void onRender(Point2I offset, const RectI &updateRect);
- };
- #endif
|