guiProgressCtrl.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIPROGRESSCTRL_H_
  23. #define _GUIPROGRESSCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #ifndef _GUITEXTCTRL_H_
  28. #include "gui/controls/guiTextCtrl.h"
  29. #endif
  30. class GuiProgressCtrl : public GuiTextCtrl
  31. {
  32. private:
  33. typedef GuiTextCtrl Parent;
  34. F32 mProgress;
  35. public:
  36. //creation methods
  37. DECLARE_CONOBJECT(GuiProgressCtrl);
  38. DECLARE_CATEGORY( "Gui Values" );
  39. DECLARE_DESCRIPTION( "A control that display a horizontal progress bar. The bar is\n"
  40. "rendered using as a filled rectangle (properties determined by profile)." );
  41. GuiProgressCtrl();
  42. //console related methods
  43. virtual const char *getScriptValue();
  44. virtual void setScriptValue(const char *value);
  45. void onPreRender();
  46. void onRender(Point2I offset, const RectI &updateRect);
  47. };
  48. #endif