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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/utility/guiBubbleTextCtrl.h"
- #include "gui/core/guiCanvas.h"
- IMPLEMENT_CONOBJECT(GuiBubbleTextCtrl);
- ConsoleDocClass( GuiBubbleTextCtrl,
- "@brief A single-line text control that displays its text in a multi-line popup when clicked.\n\n"
- "This control acts like a GuiTextCtrl (and inherits from it), when clicked it creates a GuiMLTextCtrl "
- "roughly where you clicked with the same text in it. This allows you to have a single line text control "
- "which upon clicking will display the entire text contained in a multi-line format.\n\n"
- "@tsexample\n"
- "new GuiBubbleTextCtrl(BubbleTextGUI)\n"
- "{\n"
- " text = \"This is the first sentence. This second sentence can be sized outside of the default single "
- "line view, upon clicking this will be displayed in a multi-line format.\";\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiTextCtrl\n"
- "@see GuiMLTextCtrl\n\n"
- "@ingroup GuiControls\n"
- );
- //------------------------------------------------------------------------------
- void GuiBubbleTextCtrl::popBubble()
- {
- // Release the mouse:
- mInAction = false;
- mouseUnlock();
- // Pop the dialog
- getRoot()->popDialogControl(mDlg);
- // Kill the popup
- mDlg->removeObject(mPopup);
- mPopup->removeObject(mMLText);
- mMLText->deleteObject();
- mPopup->deleteObject();
- mDlg->deleteObject();
- }
- //------------------------------------------------------------------------------
- void GuiBubbleTextCtrl::onMouseDown(const GuiEvent &event)
- {
- if (mInAction)
- {
- popBubble();
- return;
- }
- mDlg = new GuiControl();
- AssertFatal(mDlg, "Failed to create the GuiControl for the BubbleTextCtrl");
- mDlg->setDataField( StringTable->insert("profile"), NULL, "GuiModelessDialogProfile");
- mDlg->setField("horizSizing", "width");
- mDlg->setField("vertSizing", "height");
- mDlg->setField("extent", "640 480");
- mPopup = new GuiControl();
- AssertFatal(mPopup, "Failed to create the GuiControl for the BubbleTextCtrl");
- mPopup->setDataField( StringTable->insert("profile"), NULL, "GuiBubblePopupProfile");
- mMLText = new GuiMLTextCtrl();
- AssertFatal(mMLText, "Failed to create the GuiMLTextCtrl for the BubbleTextCtrl");
- mMLText->setDataField( StringTable->insert("profile"), NULL, "GuiBubbleTextProfile");
- mMLText->setField("position", "2 2");
- mMLText->setField("extent", "296 51");
-
- mMLText->setText((char*)mText,dStrlen(mText));
- mMLText->registerObject();
- mPopup->registerObject();
- mDlg->registerObject();
- mPopup->addObject(mMLText);
- mDlg->addObject(mPopup);
- mPopup->resize(event.mousePoint,Point2I(300,55));
- getRoot()->pushDialogControl(mDlg,0);
- mouseLock();
- mInAction = true;
- }
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