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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/worldEditor/editor.h"
- #include "console/console.h"
- #include "console/consoleInternal.h"
- #include "console/engineAPI.h"
- #include "gui/controls/guiTextListCtrl.h"
- #include "T3D/shapeBase.h"
- #include "T3D/gameBase/gameConnection.h"
- #ifndef TORQUE_PLAYER
- // See matching #ifdef in app/game.cpp
- bool gEditingMission = false;
- #endif
- //------------------------------------------------------------------------------
- // Class EditManager
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(EditManager);
- ConsoleDocClass( EditManager,
- "@brief For Editor use only, deprecated\n\n"
- "@internal"
- );
- EditManager::EditManager()
- {
- for(U32 i = 0; i < 10; i++)
- mBookmarks[i] = MatrixF(true);
- }
- EditManager::~EditManager()
- {
- }
- //------------------------------------------------------------------------------
- bool EditManager::onWake()
- {
- if(!Parent::onWake())
- return(false);
- return(true);
- }
- void EditManager::onSleep()
- {
- Parent::onSleep();
- }
- //------------------------------------------------------------------------------
- bool EditManager::onAdd()
- {
- if(!Parent::onAdd())
- return(false);
- // hook the namespace
- const char * name = getName();
- if(name && name[0] && getClassRep())
- {
- Namespace * parent = getClassRep()->getNameSpace();
- Con::linkNamespaces(parent->mName, name);
- mNameSpace = Con::lookupNamespace(name);
- }
- return(true);
- }
- //------------------------------------------------------------------------------
- // NOTE: since EditManager is not actually used as a gui anymore, onWake/Sleep
- // were never called, which broke anyone hooking into onEditorEnable/onEditorDisable
- // and gEditingMission. So, moved these to happen in response to console methods
- // which should be called at the appropriate time.
- //
- // This is a quick fix and this system is still "begging" for a remake.
- void EditManager::editorEnabled()
- {
- for(SimGroupIterator itr(Sim::getRootGroup()); *itr; ++itr)
- (*itr)->onEditorEnable();
- gEditingMission = true;
- }
- void EditManager::editorDisabled()
- {
- for(SimGroupIterator itr(Sim::getRootGroup()); *itr; ++itr)
- {
- SimObject *so = *itr;
- AssertFatal(so->isProperlyAdded() && !so->isRemoved(), "bad");
- so->onEditorDisable();
- }
- gEditingMission = false;
- }
- //------------------------------------------------------------------------------
- static GameBase * getControlObj()
- {
- GameConnection * connection = GameConnection::getLocalClientConnection();
- GameBase* control = 0;
- if(connection)
- control = connection->getControlObject();
- return(control);
- }
- DefineEngineMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
- {
- if(val < 0 || val > 9)
- return;
- GameBase * control = getControlObj();
- if(control)
- object->mBookmarks[val] = control->getTransform();
- }
- DefineEngineMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
- {
- if(val < 0 || val > 9)
- return;
- GameBase * control = getControlObj();
- if(control)
- control->setTransform(object->mBookmarks[val]);
- }
- DefineEngineMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
- {
- object->editorEnabled();
- }
- DefineEngineMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
- {
- object->editorDisabled();
- }
- DefineEngineMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )
- {
- return gEditingMission;
- }
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