editor.h 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _EDITOR_H_
  23. #define _EDITOR_H_
  24. #ifndef _MMATRIX_H_
  25. #include "math/mMatrix.h"
  26. #endif
  27. #ifndef _GUICONTROL_H_
  28. #include "gui/core/guiControl.h"
  29. #endif
  30. class GameBase;
  31. //------------------------------------------------------------------------------
  32. class EditManager : public GuiControl
  33. {
  34. private:
  35. typedef GuiControl Parent;
  36. public:
  37. EditManager();
  38. ~EditManager();
  39. bool onWake();
  40. void onSleep();
  41. // SimObject
  42. bool onAdd();
  43. /// Perform the onEditorEnabled callback on all SimObjects
  44. /// and set gEditingMission true.
  45. void editorEnabled();
  46. /// Perform the onEditorDisabled callback on all SimObjects
  47. /// and set gEditingMission false.
  48. void editorDisabled();
  49. MatrixF mBookmarks[10];
  50. DECLARE_CONOBJECT(EditManager);
  51. DECLARE_CATEGORY( "Gui Editor" );
  52. };
  53. extern bool gEditingMission;
  54. //------------------------------------------------------------------------------
  55. #endif