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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_WORLDEDITOR_UNDOACTIONS_H_
- #define _GUI_WORLDEDITOR_UNDOACTIONS_H_
- #ifndef _UNDO_H_
- #include "util/undo.h"
- #endif
- #ifndef _CONSOLE_SIMOBJECTMEMENTO_H_
- #include "console/simObjectMemento.h"
- #endif
- // Need full definition visible for SimObjectPtr<GuiInspectorField>
- #include "gui/editor/inspector/field.h"
- class GuiInspector;
- class MECreateUndoAction : public UndoAction
- {
- typedef UndoAction Parent;
- protected:
- struct ObjectState
- {
- /// The object we created and will delete in undo.
- SimObjectId id;
- /// The captured object state.
- SimObjectMemento memento;
- /// Keep track of the parent group.
- SimObjectId groupId;
- };
- /// All the objects that were created.
- Vector<ObjectState> mObjects;
- public:
- DECLARE_CONOBJECT( MECreateUndoAction );
- static void initPersistFields();
-
- MECreateUndoAction( const UTF8* actionName = " " );
- virtual ~MECreateUndoAction();
- void addObject( SimObject *object );
- // UndoAction
- virtual void undo();
- virtual void redo();
- };
- class MEDeleteUndoAction : public UndoAction
- {
- typedef UndoAction Parent;
- protected:
- struct ObjectState
- {
- /// The object we deleted and will restore in undo.
- SimObjectId id;
- /// The captured object state.
- SimObjectMemento memento;
- /// Keep track of the parent group.
- SimObjectId groupId;
- };
- /// All the objects we're deleting.
- Vector<ObjectState> mObjects;
- public:
- DECLARE_CONOBJECT( MEDeleteUndoAction );
- static void initPersistFields();
-
- MEDeleteUndoAction( const UTF8* actionName = "Delete Object" );
- virtual ~MEDeleteUndoAction();
- ///
- void deleteObject( SimObject *object );
- void deleteObject( const Vector<SimObject*> &objectList );
- // UndoAction
- virtual void undo();
- virtual void redo();
- };
- class InspectorFieldUndoAction : public UndoAction
- {
- typedef UndoAction Parent;
- public:
- InspectorFieldUndoAction();
- InspectorFieldUndoAction( const UTF8* actionName );
- DECLARE_CONOBJECT( InspectorFieldUndoAction );
- static void initPersistFields();
- GuiInspector *mInspector;
- SimObjectId mObjId;
- SimObjectPtr<GuiInspectorField> mField;
- StringTableEntry mSlotName;
- StringTableEntry mArrayIdx;
- String mData;
- // UndoAction
- virtual void undo();
- virtual void redo() { undo(); }
- };
- #endif // _GUI_WORLDEDITOR_UNDOACTIONS_H_
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