Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 3 anos atrás
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basicLightManager.cpp bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... há 5 anos atrás
basicLightManager.h ebe2c2dead Add vector light support to forward materials. há 6 anos atrás
basicSceneObjectLightingPlugin.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
basicSceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
blTerrainSystem.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 3 anos atrás
blTerrainSystem.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás