basicSceneObjectLightingPlugin.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
  23. #define _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
  24. #ifndef _SCENEOBJECTLIGHTINGPLUGIN_H_
  25. #include "scene/sceneObjectLightingPlugin.h"
  26. #endif
  27. #ifndef _SCENEOBJECT_H_
  28. #include "scene/sceneObject.h"
  29. #endif
  30. #ifndef _TSINGLETON_H_
  31. #include "core/util/tSingleton.h"
  32. #endif
  33. class ShadowBase;
  34. class BasicSceneObjectLightingPlugin : public SceneObjectLightingPlugin
  35. {
  36. private:
  37. ShadowBase* mShadow;
  38. SceneObject* mParentObject;
  39. static Vector<BasicSceneObjectLightingPlugin*> smPluginInstances;
  40. public:
  41. BasicSceneObjectLightingPlugin(SceneObject* parent);
  42. ~BasicSceneObjectLightingPlugin();
  43. static Vector<BasicSceneObjectLightingPlugin*>* getPluginInstances() { return &smPluginInstances; }
  44. static void cleanupPluginInstances();
  45. static void resetAll();
  46. const F32 getScore() const;
  47. // Called from BasicLightManager
  48. virtual void updateShadow( SceneRenderState *state );
  49. virtual void renderShadow( SceneRenderState *state );
  50. // Called by statics
  51. virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
  52. virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
  53. virtual void reset();
  54. };
  55. class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >
  56. {
  57. protected:
  58. /// Called from the light manager on activation.
  59. /// @see LightManager::addActivateCallback
  60. void _onLMActivate( const char *lm, bool enable );
  61. void _onDecalManagerClear();
  62. void removeLightPlugin(SceneObject* obj);
  63. void addLightPlugin(SceneObject* obj);
  64. void addToExistingObjects();
  65. bool mEnabled;
  66. public:
  67. BasicSceneObjectPluginFactory();
  68. ~BasicSceneObjectPluginFactory();
  69. // For ManagedSingleton.
  70. static const char* getSingletonName() { return "BasicSceneObjectPluginFactory"; }
  71. void _setEnabled();
  72. };
  73. #endif // !_BASICSCENEOBJECTLIGHTINGPLUGIN_H_