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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
- #define _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
- #ifndef _SCENEOBJECTLIGHTINGPLUGIN_H_
- #include "scene/sceneObjectLightingPlugin.h"
- #endif
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- class ShadowBase;
- class BasicSceneObjectLightingPlugin : public SceneObjectLightingPlugin
- {
- private:
- ShadowBase* mShadow;
- SceneObject* mParentObject;
- static Vector<BasicSceneObjectLightingPlugin*> smPluginInstances;
-
- public:
- BasicSceneObjectLightingPlugin(SceneObject* parent);
- ~BasicSceneObjectLightingPlugin();
- static Vector<BasicSceneObjectLightingPlugin*>* getPluginInstances() { return &smPluginInstances; }
- static void cleanupPluginInstances();
- static void resetAll();
- const F32 getScore() const;
- // Called from BasicLightManager
- virtual void updateShadow( SceneRenderState *state );
- virtual void renderShadow( SceneRenderState *state );
- // Called by statics
- virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
- virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
- virtual void reset();
- };
- class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >
- {
- protected:
- /// Called from the light manager on activation.
- /// @see LightManager::addActivateCallback
- void _onLMActivate( const char *lm, bool enable );
-
- void _onDecalManagerClear();
- void removeLightPlugin(SceneObject* obj);
- void addLightPlugin(SceneObject* obj);
- void addToExistingObjects();
- bool mEnabled;
- public:
- BasicSceneObjectPluginFactory();
- ~BasicSceneObjectPluginFactory();
-
- // For ManagedSingleton.
- static const char* getSingletonName() { return "BasicSceneObjectPluginFactory"; }
-
- void _setEnabled();
- };
- #endif // !_BASICSCENEOBJECTLIGHTINGPLUGIN_H_
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