lightMapParams.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _LIGHTMAPPARAMS_H_
  23. #define _LIGHTMAPPARAMS_H_
  24. #ifndef _LIGHTINFO_H_
  25. #include "lighting/lightInfo.h"
  26. #endif
  27. class LightMapParams : public LightInfoEx
  28. {
  29. public:
  30. LightMapParams( LightInfo *light );
  31. virtual ~LightMapParams();
  32. /// The LightInfoEx hook type.
  33. static LightInfoExType Type;
  34. // LightInfoEx
  35. virtual void set( const LightInfoEx *ex );
  36. virtual const LightInfoExType& getType() const { return Type; }
  37. virtual void packUpdate( BitStream *stream ) const;
  38. virtual void unpackUpdate( BitStream *stream );
  39. public:
  40. // We're leaving these public for easy access
  41. // for console protected fields.
  42. bool representedInLightmap; ///< This light is represented in lightmaps (static light, default: false)
  43. LinearColorF shadowDarkenColor; ///< The color that should be used to multiply-blend dynamic shadows onto lightmapped geometry (ignored if 'representedInLightmap' is false)
  44. bool includeLightmappedGeometryInShadow; ///< This light should render lightmapped geometry during its shadow-map update (ignored if 'representedInLightmap' is false)
  45. };
  46. #endif