.. |
blobShadow.cpp
|
f52c3d5ed2
uninitialized variables-lighting
|
5 years ago |
blobShadow.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
lightMapParams.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
8 years ago |
lightMapParams.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
projectedShadow.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
projectedShadow.h
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 years ago |
sceneLighting.cpp
|
f52c3d5ed2
uninitialized variables-lighting
|
5 years ago |
sceneLighting.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sceneLightingGlobals.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
scenePersist.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
scenePersist.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
shadowBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
shadowVolumeBSP.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
shadowVolumeBSP.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |