Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
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blobShadow.cpp f52c3d5ed2 uninitialized variables-lighting 5 years ago
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 8 years ago
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
projectedShadow.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
sceneLighting.cpp f52c3d5ed2 uninitialized variables-lighting 5 years ago
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 years ago