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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADOWVOLUMEBSP_H_
- #define _SHADOWVOLUMEBSP_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _DATACHUNKER_H_
- #include "core/dataChunker.h"
- #endif
- #ifndef _LIGHTMANAGER_H_
- #include "lighting/lightManager.h"
- #endif
- /// Used to calculate shadows.
- class ShadowVolumeBSP
- {
- public:
- ShadowVolumeBSP();
- ~ShadowVolumeBSP();
- struct SVNode;
- struct SurfaceInfo
- {
- U32 mSurfaceIndex;
- U32 mPlaneIndex;
- Vector<U32> mShadowed;
- SVNode * mShadowVolume;
- };
- struct SVNode
- {
- enum Side
- {
- Front = 0,
- Back = 1,
- On = 2,
- Split = 3
- };
- SVNode * mFront;
- SVNode * mBack;
- U32 mPlaneIndex;
- U32 mShadowVolume;
- /// Used with shadowed interiors.
- SurfaceInfo * mSurfaceInfo;
- };
- struct SVPoly
- {
- enum {
- MaxWinding = 32
- };
- U32 mWindingCount;
- Point3F mWinding[MaxWinding];
- PlaneF mPlane;
- SVNode * mTarget;
- U32 mShadowVolume;
- SVPoly * mNext;
- SurfaceInfo * mSurfaceInfo;
- };
- void insertPoly(SVNode **, SVPoly *);
- void insertPolyFront(SVNode **, SVPoly *);
- void insertPolyBack(SVNode **, SVPoly *);
- void splitPoly(SVPoly *, const PlaneF &, SVPoly **, SVPoly **);
- void insertShadowVolume(SVNode **, U32);
- void addUniqueVolume(SurfaceInfo *, U32);
- SVNode::Side whichSide(SVPoly *, const PlaneF &) const;
- //
- bool testPoint(SVNode *, const Point3F &);
- bool testPoly(SVNode *, SVPoly *);
- void addToPolyList(SVPoly **, SVPoly *) const;
- void clipPoly(SVNode *, SVPoly **, SVPoly *);
- void clipToSelf(SVNode *, SVPoly **, SVPoly *);
- F32 getPolySurfaceArea(SVPoly *) const;
- F32 getClippedSurfaceArea(SVNode *, SVPoly *);
- void movePolyList(SVPoly **, SVPoly *) const;
- F32 getLitSurfaceArea(SVPoly *, SurfaceInfo *);
- Vector<SurfaceInfo *> mSurfaces;
- Chunker<SVNode> mNodeChunker;
- Chunker<SVPoly> mPolyChunker;
- SVNode * createNode();
- void recycleNode(SVNode *);
- SVPoly * createPoly();
- void recyclePoly(SVPoly *);
- U32 insertPlane(const PlaneF &);
- const PlaneF & getPlane(U32) const;
- //
- SVNode * mSVRoot;
- Vector<SVNode*> mShadowVolumes;
- SVNode * getShadowVolume(U32);
- Vector<PlaneF> mPlanes;
- SVNode * mNodeStore;
- SVPoly * mPolyStore;
- // used to remove the last inserted interior from the tree
- Vector<SVNode*> mParentNodes;
- SVNode * mFirstInteriorNode;
- void removeLastInterior();
- /// @name Access functions
- /// @{
- void insertPoly(SVPoly * poly) {insertPoly(&mSVRoot, poly);}
- bool testPoint(Point3F & pnt) {return(testPoint(mSVRoot, pnt));}
- bool testPoly(SVPoly * poly) {return(testPoly(mSVRoot, poly));}
- F32 getClippedSurfaceArea(SVPoly * poly) {return(getClippedSurfaceArea(mSVRoot, poly));}
- /// @}
- /// @name Helpers
- /// @{
- void buildPolyVolume(SVPoly *, LightInfo *);
- SVPoly * copyPoly(SVPoly *);
- /// @}
- };
- #endif
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