sceneLightingGlobals.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. static const Point3F BoxNormals[] =
  23. {
  24. Point3F( 1, 0, 0),
  25. Point3F(-1, 0, 0),
  26. Point3F( 0, 1, 0),
  27. Point3F( 0,-1, 0),
  28. Point3F( 0, 0, 1),
  29. Point3F( 0, 0,-1)
  30. };
  31. static U32 BoxVerts[][4] = {
  32. {7,6,4,5}, // +x
  33. {0,2,3,1}, // -x
  34. {7,3,2,6}, // +y
  35. {0,1,5,4}, // -y
  36. {7,5,1,3}, // +z
  37. {0,4,6,2} // -z
  38. };
  39. static U32 BoxSharedEdgeMask[][6] = {
  40. {0, 0, 1, 4, 8, 2},
  41. {0, 0, 2, 8, 4, 1},
  42. {8, 2, 0, 0, 1, 4},
  43. {4, 1, 0, 0, 2, 8},
  44. {1, 4, 8, 2, 0, 0},
  45. {2, 8, 4, 1, 0, 0}
  46. };
  47. static Point3F BoxPnts[] = {
  48. Point3F(0,0,0),
  49. Point3F(0,0,1),
  50. Point3F(0,1,0),
  51. Point3F(0,1,1),
  52. Point3F(1,0,0),
  53. Point3F(1,0,1),
  54. Point3F(1,1,0),
  55. Point3F(1,1,1)
  56. };
  57. extern SceneLighting *gLighting;
  58. extern F32 gParellelVectorThresh;
  59. extern F32 gPlaneNormThresh;
  60. extern F32 gPlaneDistThresh;