12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "lighting/common/lightMapParams.h"
- #include "core/stream/bitStream.h"
- #include "core/module.h"
- MODULE_BEGIN( LightMapParams )
- MODULE_INIT_AFTER( ShadowMapParams )
- MODULE_INIT
- {
- LightMapParams::Type = "LightMapParams";
- }
- MODULE_END;
- LightInfoExType LightMapParams::Type( "" );
- LightMapParams::LightMapParams( LightInfo *light ) :
- representedInLightmap(false),
- shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f),
- includeLightmappedGeometryInShadow(false)
- {
-
- }
- LightMapParams::~LightMapParams()
- {
- }
- void LightMapParams::set( const LightInfoEx *ex )
- {
- // TODO: Do we even need this?
- }
- void LightMapParams::packUpdate( BitStream *stream ) const
- {
- stream->writeFlag(representedInLightmap);
- stream->writeFlag(includeLightmappedGeometryInShadow);
- stream->write(shadowDarkenColor);
- }
- void LightMapParams::unpackUpdate( BitStream *stream )
- {
- representedInLightmap = stream->readFlag();
- includeLightmappedGeometryInShadow = stream->readFlag();
- stream->read(&shadowDarkenColor);
- // Always make sure that the alpha value of the shadowDarkenColor is -1.0
- shadowDarkenColor.alpha = -1.0f;
- }
|