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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATSTATEHINT_H_
- #define _MATSTATEHINT_H_
- #ifndef _TORQUE_STRING_H_
- #include "core/util/str.h"
- #endif
- class ProcessedMaterial;
- /// A simple object for generating and comparing string based
- /// hints used for sorting and identifying materials uniquely
- /// by its shaders and states.
- class MatStateHint
- {
- public:
- /// Constructor.
- MatStateHint() {}
- /// Constructor for building special hints.
- MatStateHint( const String &state )
- : mState( state.intern() )
- {
- }
- /// Initialize the state hint from a ProcessMaterial. This
- /// assumes that the ProcessedMaterial has properly initialized
- /// its passes to describe the material uniquely.
- void init( const ProcessedMaterial *mat );
- /// Clears the hint.
- void clear() { mState.clear(); }
- /// Returns a 32bit hash key used for sorting by material state.
- operator U32() const { return mState.getHashCaseSensitive(); }
- /// Fast comparision of state for equality.
- bool operator ==( const MatStateHint& hint ) const { return mState == hint.mState; }
- /// Fast comparision of state for inequality.
- bool operator !=( const MatStateHint& hint ) const { return mState != hint.mState; }
- /// A default state hint.
- static const MatStateHint Default;
- protected:
- /// An interned string of the combined material shader and state info
- /// for evert pass of the processed material.
- String mState;
-
- };
- #endif // _MATSTATEHINT_H_
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