matStateHint.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MATSTATEHINT_H_
  23. #define _MATSTATEHINT_H_
  24. #ifndef _TORQUE_STRING_H_
  25. #include "core/util/str.h"
  26. #endif
  27. class ProcessedMaterial;
  28. /// A simple object for generating and comparing string based
  29. /// hints used for sorting and identifying materials uniquely
  30. /// by its shaders and states.
  31. class MatStateHint
  32. {
  33. public:
  34. /// Constructor.
  35. MatStateHint() {}
  36. /// Constructor for building special hints.
  37. MatStateHint( const String &state )
  38. : mState( state.intern() )
  39. {
  40. }
  41. /// Initialize the state hint from a ProcessMaterial. This
  42. /// assumes that the ProcessedMaterial has properly initialized
  43. /// its passes to describe the material uniquely.
  44. void init( const ProcessedMaterial *mat );
  45. /// Clears the hint.
  46. void clear() { mState.clear(); }
  47. /// Returns a 32bit hash key used for sorting by material state.
  48. operator U32() const { return mState.getHashCaseSensitive(); }
  49. /// Fast comparision of state for equality.
  50. bool operator ==( const MatStateHint& hint ) const { return mState == hint.mState; }
  51. /// Fast comparision of state for inequality.
  52. bool operator !=( const MatStateHint& hint ) const { return mState != hint.mState; }
  53. /// A default state hint.
  54. static const MatStateHint Default;
  55. protected:
  56. /// An interned string of the combined material shader and state info
  57. /// for evert pass of the processed material.
  58. String mState;
  59. };
  60. #endif // _MATSTATEHINT_H_