Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anni fa
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 anni fa
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 anni fa
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 anni fa
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 4 anni fa
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 4 anni fa
materialDefinition.cpp f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 anni fa
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 anni fa
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 4 anni fa
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 4 anni fa
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 anni fa
materialList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialManager.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anni fa
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 anni fa
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 anni fa
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 anni fa
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 anni fa
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 anni fa
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 anni fa
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anni fa
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 anni fa
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa