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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORM_THREAD_SEMAPHORE_H_
- #define _PLATFORM_THREAD_SEMAPHORE_H_
- #ifndef _TORQUE_TYPES_H_
- #include "platform/types.h"
- #endif
- // Forward ref used by platform code
- class PlatformSemaphore;
- class Semaphore
- {
- protected:
- PlatformSemaphore *mData;
- public:
- /// Create a semaphore. initialCount defaults to 1.
- Semaphore(S32 initialCount = 1);
- /// Delete a semaphore, ignoring it's count.
- ~Semaphore();
- /// Acquire the semaphore, decrementing its count.
- /// if the initial count is less than 1, block until it goes above 1, then acquire.
- /// Returns true if the semaphore was acquired, false if the semaphore could
- /// not be acquired and block was false.
- bool acquire(bool block = true, S32 timeoutMS = -1);
- /// Release the semaphore, incrementing its count.
- /// Never blocks.
- void release();
- };
- #endif
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