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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platformAssert.h"
- #include "platform/threads/semaphore.h"
- #include <SDL.h>
- #include <SDL_thread.h>
- class PlatformSemaphore
- {
- public:
- SDL_sem *semaphore;
- PlatformSemaphore(S32 initialCount)
- {
- semaphore = SDL_CreateSemaphore(initialCount);
- AssertFatal(semaphore, "PlatformSemaphore constructor - Failed to create SDL Semaphore.");
- }
- ~PlatformSemaphore()
- {
- SDL_DestroySemaphore(semaphore);
- }
- };
- Semaphore::Semaphore(S32 initialCount)
- {
- mData = new PlatformSemaphore(initialCount);
- }
- Semaphore::~Semaphore()
- {
- AssertFatal(mData, "Semaphore destructor - Invalid semaphore.");
- delete mData;
- }
- bool Semaphore::acquire(bool block, S32 timeoutMS)
- {
- AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore.");
- if (block)
- {
- // Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms.
- // (see "man SDL_SemWaitTimeout(3)" for more info)
- // "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way.
- // [bank / Feb-2010]
- if (timeoutMS == -1)
- {
- if (SDL_SemWait(mData->semaphore) < 0)
- AssertFatal(false, "Semaphore::acquie - Wait failed.");
- }
- else
- {
- if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0)
- AssertFatal(false, "Semaphore::acquie - Wait with timeout failed.");
- }
- return (true);
- }
- else
- {
- int res = SDL_SemTryWait(mData->semaphore);
- return (res == 0);
- }
- }
- void Semaphore::release()
- {
- AssertFatal(mData, "Semaphore::releaseSemaphore - Invalid semaphore.");
- SDL_SemPost(mData->semaphore);
- }
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