renderTerrainMgr.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RENDERTERRAINMGR_H_
  23. #define _RENDERTERRAINMGR_H_
  24. #ifndef _RENDERBINMANAGER_H_
  25. #include "renderInstance/renderBinManager.h"
  26. #endif
  27. #ifndef _GFXVERTEXBUFFER_H_
  28. #include "gfx/gfxVertexBuffer.h"
  29. #endif
  30. #ifndef _GFXPRIMITIVEBUFFER_H_
  31. #include "gfx/gfxPrimitiveBuffer.h"
  32. #endif
  33. class TerrCell;
  34. class GFXTextureObject;
  35. class TerrainCellMaterial;
  36. /// The render instance for terrain cells.
  37. struct TerrainRenderInst : public RenderInst
  38. {
  39. GFXVertexBuffer *vertBuff;
  40. GFXPrimitiveBuffer *primBuff;
  41. GFXPrimitive prim;
  42. BaseMatInstance *mat;
  43. const MatrixF *objectToWorldXfm;
  44. TerrainCellMaterial *cellMat;
  45. /// The lights we pass to the material for
  46. /// this cell in order light importance.
  47. LightInfo *lights[8];
  48. void clear()
  49. {
  50. dMemset( this, 0, sizeof( TerrainRenderInst ) );
  51. type = RenderPassManager::RIT_Terrain;
  52. }
  53. };
  54. ///
  55. class RenderTerrainMgr : public RenderBinManager
  56. {
  57. typedef RenderBinManager Parent;
  58. protected:
  59. Vector<TerrainRenderInst*> mInstVector;
  60. static bool smRenderWireframe;
  61. static S32 smCellsRendered;
  62. static S32 smOverrideCells;
  63. static S32 smDrawCalls;
  64. static bool _clearStats( GFXDevice::GFXDeviceEventType type );
  65. // RenderBinManager
  66. virtual void internalAddElement( RenderInst *inst );
  67. public:
  68. RenderTerrainMgr();
  69. RenderTerrainMgr( F32 renderOrder, F32 processAddOrder );
  70. virtual ~RenderTerrainMgr();
  71. // ConsoleObject
  72. static void initPersistFields();
  73. DECLARE_CONOBJECT(RenderTerrainMgr);
  74. // RenderBinManager
  75. virtual void sort();
  76. virtual void render( SceneRenderState *state );
  77. virtual void clear();
  78. };
  79. #endif // _RENDERTERRAINMGR_H_