123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RENDERTERRAINMGR_H_
- #define _RENDERTERRAINMGR_H_
- #ifndef _RENDERBINMANAGER_H_
- #include "renderInstance/renderBinManager.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- class TerrCell;
- class GFXTextureObject;
- class TerrainCellMaterial;
- /// The render instance for terrain cells.
- struct TerrainRenderInst : public RenderInst
- {
- GFXVertexBuffer *vertBuff;
- GFXPrimitiveBuffer *primBuff;
- GFXPrimitive prim;
- BaseMatInstance *mat;
- const MatrixF *objectToWorldXfm;
- TerrainCellMaterial *cellMat;
- /// The lights we pass to the material for
- /// this cell in order light importance.
- LightInfo *lights[8];
- void clear()
- {
- dMemset( this, 0, sizeof( TerrainRenderInst ) );
- type = RenderPassManager::RIT_Terrain;
- }
- };
- ///
- class RenderTerrainMgr : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- protected:
- Vector<TerrainRenderInst*> mInstVector;
- static bool smRenderWireframe;
- static S32 smCellsRendered;
- static S32 smOverrideCells;
- static S32 smDrawCalls;
- static bool _clearStats( GFXDevice::GFXDeviceEventType type );
- // RenderBinManager
- virtual void internalAddElement( RenderInst *inst );
- public:
- RenderTerrainMgr();
- RenderTerrainMgr( F32 renderOrder, F32 processAddOrder );
- virtual ~RenderTerrainMgr();
- // ConsoleObject
- static void initPersistFields();
- DECLARE_CONOBJECT(RenderTerrainMgr);
- // RenderBinManager
- virtual void sort();
- virtual void render( SceneRenderState *state );
- virtual void clear();
- };
- #endif // _RENDERTERRAINMGR_H_
|