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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "scene/sceneTracker.h"
- //=============================================================================
- // SceneObjectLink.
- //=============================================================================
- //-----------------------------------------------------------------------------
- SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object )
- : mObject( object ),
- mTracker( tracker ),
- mNextLink( NULL ),
- mPrevLink( NULL )
- {
- if( object )
- {
- mNextLink = object->mSceneObjectLinks;
- if( mNextLink )
- mNextLink->mPrevLink = this;
- object->mSceneObjectLinks = this;
- }
- }
- //-----------------------------------------------------------------------------
- SceneObjectLink::~SceneObjectLink()
- {
- if( mObject )
- {
- // Unlink from SceneObject's tracker list.
- if( mNextLink )
- mNextLink->mPrevLink = mPrevLink;
- if( mPrevLink )
- mPrevLink->mNextLink = mNextLink;
- else
- mObject->mSceneObjectLinks = mNextLink;
- }
- }
- //-----------------------------------------------------------------------------
- void SceneObjectLink::update()
- {
- getTracker()->updateObject( this );
- }
- //-----------------------------------------------------------------------------
- SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject )
- {
- for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() )
- if( link->getTracker() == tracker )
- return link;
- return NULL;
- }
- //=============================================================================
- // SceneObjectLink.
- //=============================================================================
- //-----------------------------------------------------------------------------
- SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask )
- : mIsClientTracker( isClientTracker ),
- mObjectTypeMask( typeMask )
- {
- // Hook up to SceneObject add/remove notifications.
- SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject );
- SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject );
- }
- //-----------------------------------------------------------------------------
- SceneTracker::~SceneTracker()
- {
- SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject );
- SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject );
- }
- //-----------------------------------------------------------------------------
- void SceneTracker::init()
- {
- // Register existing scene graph objects.
- SceneContainer* container;
- if( isClientTracker() )
- container = &gClientContainer;
- else
- container = &gServerContainer;
- container->findObjects( getObjectTypeMask(),
- ( SceneContainer::FindCallback ) &_containerFindCallback,
- this );
- }
- //-----------------------------------------------------------------------------
- void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker )
- {
- tracker->registerObject( object );
- }
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