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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXWAVSTREAM_H_
- #define _SFXWAVSTREAM_H_
- #ifndef _SFXFILESTREAM_H_
- #include "sfx/sfxFileStream.h"
- #endif
- #include "core/util/safeDelete.h"
- /// An SFXFileStream that loads sample data from a WAV file.
- class SFXWavStream : public SFXFileStream,
- public IPositionable< U32 >
- {
- public:
- typedef SFXFileStream Parent;
- protected:
- /// The file position of the start of
- /// the PCM data for fast reset().
- U32 mDataStart;
- // SFXFileStream
- virtual bool _readHeader();
- virtual void _close();
- public:
- ///
- static SFXWavStream* create( Stream *stream );
- ///
- SFXWavStream();
- ///
- SFXWavStream( const SFXWavStream& cloneFrom );
- /// Destructor.
- virtual ~SFXWavStream();
- // SFXStream
- virtual void reset();
- virtual U32 read( U8 *buffer, U32 length );
- virtual SFXStream* clone() const
- {
- SFXWavStream* stream = new SFXWavStream( *this );
- if( !stream->mStream )
- SAFE_DELETE( stream );
- return stream;
- }
- // IPositionable
- virtual U32 getPosition() const;
- virtual void setPosition( U32 offset );
- };
- #endif // _SFXWAVSTREAM_H_
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