sfxWavStream.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SFXWAVSTREAM_H_
  23. #define _SFXWAVSTREAM_H_
  24. #ifndef _SFXFILESTREAM_H_
  25. #include "sfx/sfxFileStream.h"
  26. #endif
  27. #include "core/util/safeDelete.h"
  28. /// An SFXFileStream that loads sample data from a WAV file.
  29. class SFXWavStream : public SFXFileStream,
  30. public IPositionable< U32 >
  31. {
  32. public:
  33. typedef SFXFileStream Parent;
  34. protected:
  35. /// The file position of the start of
  36. /// the PCM data for fast reset().
  37. U32 mDataStart;
  38. // SFXFileStream
  39. virtual bool _readHeader();
  40. virtual void _close();
  41. public:
  42. ///
  43. static SFXWavStream* create( Stream *stream );
  44. ///
  45. SFXWavStream();
  46. ///
  47. SFXWavStream( const SFXWavStream& cloneFrom );
  48. /// Destructor.
  49. virtual ~SFXWavStream();
  50. // SFXStream
  51. virtual void reset();
  52. virtual U32 read( U8 *buffer, U32 length );
  53. virtual SFXStream* clone() const
  54. {
  55. SFXWavStream* stream = new SFXWavStream( *this );
  56. if( !stream->mStream )
  57. SAFE_DELETE( stream );
  58. return stream;
  59. }
  60. // IPositionable
  61. virtual U32 getPosition() const;
  62. virtual void setPosition( U32 offset );
  63. };
  64. #endif // _SFXWAVSTREAM_H_