sfxNullVoice.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SFXNULLVOICE_H_
  23. #define _SFXNULLVOICE_H_
  24. #ifndef _SFXVOICE_H_
  25. #include "sfx/sfxVoice.h"
  26. #endif
  27. #ifndef _TIMESOURCE_H_
  28. #include "core/util/timeSource.h"
  29. #endif
  30. class SFXNullBuffer;
  31. class SFXNullVoice : public SFXVoice
  32. {
  33. public:
  34. typedef SFXVoice Parent;
  35. friend class SFXNullDevice;
  36. protected:
  37. typedef GenericTimeSource< VirtualMSTimer > TimeSource;
  38. SFXNullVoice( SFXNullBuffer* buffer );
  39. /// The virtual play timer.
  40. mutable TimeSource mPlayTimer;
  41. ///
  42. bool mIsLooping;
  43. // SFXVoice.
  44. virtual SFXStatus _status() const;
  45. virtual void _play();
  46. virtual void _pause();
  47. virtual void _stop();
  48. virtual void _seek( U32 sample );
  49. virtual U32 _tell() const;
  50. ///
  51. U32 _getPlayTime() const
  52. {
  53. return mPlayTimer.getPosition();
  54. }
  55. public:
  56. virtual ~SFXNullVoice();
  57. /// SFXVoice
  58. SFXStatus getStatus() const;
  59. void setPosition( U32 sample );
  60. void play( bool looping );
  61. void setMinMaxDistance( F32 min, F32 max );
  62. void setVelocity( const VectorF& velocity );
  63. void setTransform( const MatrixF& transform );
  64. void setVolume( F32 volume );
  65. void setPitch( F32 pitch );
  66. void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
  67. };
  68. #endif // _SFXNULLVOICE_H_