assimpAppMaterial.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ASSIMP_APPMATERIAL_H_
  23. #define _ASSIMP_APPMATERIAL_H_
  24. #ifndef _APPMATERIAL_H_
  25. #include "ts/loader/appMaterial.h"
  26. #endif
  27. #include <assimp/scene.h>
  28. class Material;
  29. class AssimpAppMaterial : public AppMaterial
  30. {
  31. typedef AppMaterial Parent;
  32. String name;
  33. aiMaterial* mAIMat;
  34. #ifdef TORQUE_DEBUG
  35. void enumerateMaterialProperties(aiMaterial* mtl);
  36. #endif
  37. public:
  38. AssimpAppMaterial(const char* matName);
  39. AssimpAppMaterial(aiMaterial* mtl);
  40. ~AssimpAppMaterial() { }
  41. String getName() const { return name; }
  42. Material* createMaterial(const Torque::Path& path) const;
  43. void initMaterial(const Torque::Path& path, Material* mat) const;
  44. static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false);
  45. static U32 sDefaultMatNumber;
  46. };
  47. #endif // _ASSIMP_APPMATERIAL_H_