123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSIMP_APPMESH_H_
- #define _ASSIMP_APPMESH_H_
- #ifndef _APPMESH_H_
- #include "ts/loader/appMesh.h"
- #endif
- #ifndef _TSSHAPELOADER_H_
- #include "ts/loader/tsShapeLoader.h"
- #endif
- #ifndef _ASSIMP_APPNODE_H_
- #include "ts/assimp/assimpAppNode.h"
- #endif
- class AssimpAppMesh : public AppMesh
- {
- typedef AppMesh Parent;
- protected:
- class AssimpAppNode* appNode; ///< Pointer to the node that owns this mesh
- const struct aiMesh* mMeshData;
- bool mIsSkinMesh;
- static bool fixedSizeEnabled; ///< Set to true to fix the detail size to a particular value for all geometry
- static S32 fixedSize; ///< The fixed detail size value for all geometry
- public:
- AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node);
- ~AssimpAppMesh()
- {
- //delete geomExt;
- }
- void lookupSkinData();
- static void fixDetailSize(bool fixed, S32 size=2)
- {
- fixedSizeEnabled = fixed;
- fixedSize = size;
- }
- /// Get the name of this mesh
- ///
- /// @return A string containing the name of this mesh
- const char *getName(bool allowFixed=true);
- //-----------------------------------------------------------------------
- /// Get a floating point property value
- ///
- /// @param propName Name of the property to get
- /// @param defaultVal Reference to variable to hold return value
- ///
- /// @return True if a value was set, false if not
- bool getFloat(const char *propName, F32 &defaultVal)
- {
- return appNode->getFloat(propName,defaultVal);
- }
- /// Get an integer property value
- ///
- /// @param propName Name of the property to get
- /// @param defaultVal Reference to variable to hold return value
- ///
- /// @return True if a value was set, false if not
- bool getInt(const char *propName, S32 &defaultVal)
- {
- return appNode->getInt(propName,defaultVal);
- }
- /// Get a boolean property value
- ///
- /// @param propName Name of the property to get
- /// @param defaultVal Reference to variable to hold return value
- ///
- /// @return True if a value was set, false if not
- bool getBool(const char *propName, bool &defaultVal)
- {
- return appNode->getBool(propName,defaultVal);
- }
- /// Return true if this mesh is a skin
- bool isSkin()
- {
- return mIsSkinMesh;
- }
- /// Generate the vertex, normal and triangle data for the mesh.
- ///
- /// @param time Time at which to generate the mesh data
- /// @param objectOffset Transform to apply to the generated data (bounds transform)
- void lockMesh(F32 time, const MatrixF& objOffset);
- /// Get the transform of this mesh at a certain time
- ///
- /// @param time Time at which to get the transform
- ///
- /// @return The mesh transform at the specified time
- MatrixF getMeshTransform(F32 time);
- F32 getVisValue(F32 t);
- };
- #endif // _COLLADA_APPMESH_H_
|