assimpShapeLoader.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ASSIMP_SHAPELOADER_H_
  23. #define _ASSIMP_SHAPELOADER_H_
  24. #ifndef _TSSHAPELOADER_H_
  25. #include "ts/loader/tsShapeLoader.h"
  26. #endif
  27. #include <assimp/texture.h>
  28. class GuiTreeViewCtrl;
  29. struct aiNode;
  30. struct aiMetadata;
  31. //-----------------------------------------------------------------------------
  32. class AssimpShapeLoader : public TSShapeLoader
  33. {
  34. friend TSShape* assimpLoadShape(const Torque::Path &path);
  35. protected:
  36. const struct aiScene* mScene;
  37. virtual bool ignoreNode(const String& name);
  38. virtual bool ignoreMesh(const String& name);
  39. void detectDetails();
  40. void extractTexture(U32 index, aiTexture* pTex);
  41. private:
  42. void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount);
  43. void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree);
  44. bool getMetabool(const char* key, bool& boolVal);
  45. bool getMetaInt(const char* key, S32& intVal);
  46. bool getMetaFloat(const char* key, F32& floatVal);
  47. bool getMetaDouble(const char* key, F64& doubleVal);
  48. bool getMetaString(const char* key, String& stringVal);
  49. public:
  50. AssimpShapeLoader();
  51. ~AssimpShapeLoader();
  52. void releaseImport();
  53. void enumerateScene();
  54. void updateMaterialsScript(const Torque::Path &path);
  55. void processAnimations();
  56. void computeBounds(Box3F& bounds);
  57. bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree);
  58. static bool canLoadCachedDTS(const Torque::Path& path);
  59. static void assimpLogCallback(const char* message, char* user);
  60. };
  61. #endif // _ASSIMP_SHAPELOADER_H_