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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSIMP_SHAPELOADER_H_
- #define _ASSIMP_SHAPELOADER_H_
- #ifndef _TSSHAPELOADER_H_
- #include "ts/loader/tsShapeLoader.h"
- #endif
- #include <assimp/texture.h>
- class GuiTreeViewCtrl;
- struct aiNode;
- struct aiMetadata;
- //-----------------------------------------------------------------------------
- class AssimpShapeLoader : public TSShapeLoader
- {
- friend TSShape* assimpLoadShape(const Torque::Path &path);
- protected:
- const struct aiScene* mScene;
- virtual bool ignoreNode(const String& name);
- virtual bool ignoreMesh(const String& name);
- void detectDetails();
- void extractTexture(U32 index, aiTexture* pTex);
- private:
- void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount);
- void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree);
- bool getMetabool(const char* key, bool& boolVal);
- bool getMetaInt(const char* key, S32& intVal);
- bool getMetaFloat(const char* key, F32& floatVal);
- bool getMetaDouble(const char* key, F64& doubleVal);
- bool getMetaString(const char* key, String& stringVal);
- public:
- AssimpShapeLoader();
- ~AssimpShapeLoader();
- void releaseImport();
- void enumerateScene();
- void updateMaterialsScript(const Torque::Path &path);
- void processAnimations();
- void computeBounds(Box3F& bounds);
- bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree);
- static bool canLoadCachedDTS(const Torque::Path& path);
- static void assimpLogCallback(const char* message, char* user);
- };
- #endif // _ASSIMP_SHAPELOADER_H_
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