appSequence.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _APPSEQUENCE_H_
  23. #define _APPSEQUENCE_H_
  24. #ifndef _MMATH_H_
  25. #include "math/mMath.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. #ifndef _TSSHAPE_H_
  31. #include "ts/tsShape.h"
  32. #endif
  33. class AppSequence
  34. {
  35. public:
  36. F32 fps;
  37. public:
  38. AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback
  39. virtual ~AppSequence() { }
  40. virtual void setActive(bool active) { }
  41. virtual S32 getNumTriggers() const { return 0; }
  42. virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;}
  43. virtual const char* getName() const { return "ambient"; }
  44. virtual F32 getStart() const { return 0.0f; }
  45. virtual F32 getEnd() const { return 0.0f; }
  46. virtual U32 getFlags() const { return 0; }
  47. virtual F32 getPriority() const { return 5; }
  48. virtual F32 getBlendRefTime() const { return 0.0f; }
  49. };
  50. #endif // _APPSEQUENCE_H_