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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WINDOWMANAGER_WIN32_WINDISPATCH_H_
- #define _WINDOWMANAGER_WIN32_WINDISPATCH_H_
- //
- // *** This header requires that Window.h be included before this.
- //
- /// Some events must be processed immediately, and others can or should be
- /// processed later. This enum allows us to distinguish between the two
- /// types.
- enum DispatchType {
- DelayedDispatch,
- ImmediateDispatch,
- };
- /// Dispatch the event into the journaling system.
- ///
- /// Dispatch Win32 events into the journaling system. To avoid problems
- /// with journaling, events should normally use the DelayedDispatch type.
- ///
- /// Delayed events are pushed onto a queue for later processing by DispatchNext().
- void Dispatch(DispatchType,HWND hWnd,UINT message,WPARAM wparam,WPARAM lparam);
- /// Remove messages from the event queue, matching a msg value range or hWnd
- ///
- /// If no filter is specified, either HWND or MessageRange, nothing will be removed
- /// You may not match HWND and MsgRange both, currently.
- ///
- /// Message Range is calculated as follows.
- /// @li Both Begin and End are specified as message values, ex WM_MOUSEMOVE
- /// @li Specifying an identical set of begin/end will remove all messages matching that message value (WM_MOUSEMOVE)
- /// @li If you specify a range it will remove from that beginning value through the end value
- ///
- /// @note : The range is useful because on windows messages declared such that you can filter a block of
- /// messages just by specifying the beginning value and end.
- /// ex. WM_MOUSEFIRST,WM_MOUSELAST range will match all mouse messages.
- ///
- /// @param hWnd The HWND to filter by, this cannot be combined with a msg range filter currently
- /// @param msgBegin The beginning msg value to filter from
- /// @param msgEnd The ending msg value to filter to
- void RemoveMessages(HWND hWnd,UINT msgBegin,UINT msgEnd );
- /// Dispatch the next event in the delayed dispatch queue.
- /// This function should be called outside of any journaled calls.
- /// Returns true if an event was dispatched.
- bool DispatchNext();
- /// Remove events related to the window from the dispatch queue.
- void DispatchRemove(HWND hWnd);
- #endif
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