decalSphere.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _DECALSPHERE_H_
  23. #define _DECALSPHERE_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. #ifndef _MSPHERE_H_
  28. #include "math/mSphere.h"
  29. #endif
  30. class DecalInstance;
  31. class SceneZoneSpaceManager;
  32. /// A bounding sphere in world space and a list of DecalInstance(s)
  33. /// contained by it. DecalInstance(s) are organized/binned in this fashion
  34. /// as a lookup and culling optimization.
  35. class DecalSphere
  36. {
  37. public:
  38. static F32 smDistanceTolerance;
  39. static F32 smRadiusTolerance;
  40. DecalSphere()
  41. {
  42. VECTOR_SET_ASSOCIATION( mItems );
  43. VECTOR_SET_ASSOCIATION( mZones );
  44. }
  45. DecalSphere( const Point3F &position, F32 radius )
  46. {
  47. VECTOR_SET_ASSOCIATION( mItems );
  48. VECTOR_SET_ASSOCIATION( mZones );
  49. mWorldSphere.center = position;
  50. mWorldSphere.radius = radius;
  51. }
  52. /// Recompute #mWorldSphere from the current instance list.
  53. void updateWorldSphere();
  54. /// Recompute the zoning information from the current bounds.
  55. void updateZoning( SceneZoneSpaceManager* zoneManager );
  56. /// Decal instances in this sphere.
  57. Vector< DecalInstance* > mItems;
  58. /// Zones that intersect with this sphere. If this is empty, the zoning
  59. /// state of the sphere is uninitialized.
  60. Vector< U32 > mZones;
  61. /// World-space sphere corresponding to this DecalSphere.
  62. SphereF mWorldSphere;
  63. ///
  64. bool tryAddItem( DecalInstance* inst );
  65. };
  66. #endif // !_DECALSPHERE_H_