VCameraShakeTrack.cpp 3.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/Camera/VCameraShakeTrack.h"
  24. #include "Verve/Extension/Camera/VCameraShakeEvent.h"
  25. //-----------------------------------------------------------------------------
  26. IMPLEMENT_CONOBJECT( VCameraShakeTrack );
  27. //-----------------------------------------------------------------------------
  28. VCameraShakeTrack::VCameraShakeTrack( void )
  29. {
  30. setLabel( "CameraShakeTrack" );
  31. }
  32. //-----------------------------------------------------------------------------
  33. //
  34. // Camera Methods.
  35. //
  36. //-----------------------------------------------------------------------------
  37. //-----------------------------------------------------------------------------
  38. //
  39. // VCameraShakeTrack::onCameraEvent( pEvent );
  40. //
  41. // When the Camera changes, this method is called on both the outgoing and
  42. // incoming Camera Groups.
  43. //
  44. // For a full list of possible events, see the 'eCameraEventType' declaration
  45. // in VCameraGroup.h.
  46. //
  47. //-----------------------------------------------------------------------------
  48. bool VCameraShakeTrack::onCameraEvent( const VCameraGroup::eCameraEventType &pEvent )
  49. {
  50. // Parent Call.
  51. if ( !Parent::onCameraEvent( pEvent ) )
  52. {
  53. // Skip.
  54. return false;
  55. }
  56. // Enabled?
  57. if ( !isEnabled() )
  58. {
  59. // Continue Processing Events.
  60. return true;
  61. }
  62. switch( pEvent )
  63. {
  64. case VCameraGroup::k_EventActivate :
  65. {
  66. VCameraShakeEvent *event;
  67. if ( getCurrentEvent( event ) )
  68. {
  69. // Re-Trigger Event.
  70. event->onTrigger( getControllerTime(), 0 );
  71. }
  72. } break;
  73. case VCameraGroup::k_EventDeactivate :
  74. {
  75. // Stop Camera Shake.
  76. VTorque::stopCameraShake();
  77. } break;
  78. }
  79. return true;
  80. }
  81. //-----------------------------------------------------------------------------
  82. //
  83. // Controller Methods.
  84. //
  85. //-----------------------------------------------------------------------------
  86. //-----------------------------------------------------------------------------
  87. //
  88. // VCameraShakeTrack::onControllerReset( pTime, pForward );
  89. //
  90. // Stop all camera shake events.
  91. //
  92. //-----------------------------------------------------------------------------
  93. void VCameraShakeTrack::onControllerReset( const S32 &pTime, const bool &pForward )
  94. {
  95. // Default Reset.
  96. Parent::onControllerReset( pTime, pForward );
  97. // Stop Camera Shake.
  98. VTorque::stopCameraShake();
  99. }