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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Extension/GUI/VFadeEvent.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VFadeEvent );
- //-----------------------------------------------------------------------------
- VFadeEvent::VFadeEvent( void )
- {
- setLabel( "FadeEvent" );
- }
- //-----------------------------------------------------------------------------
- //
- // Callback Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VFadeEvent::onTrigger( pTime, pDelta );
- //
- // Start the fade sequence if a valid fade control can be found.
- //
- //-----------------------------------------------------------------------------
- void VFadeEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
- {
- Parent::onTrigger( pTime, pDelta );
- // Fetch GUI Control.
- VFadeControl *fadeControl;
- if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
- {
- // Invalid.
- return;
- }
- // Start Fade.
- fadeControl->start( getFadeType(), mDuration );
- // Set Elapsed Time.
- fadeControl->mElapsedTime = mAbs( pTime - getStartTime() );
- }
- //-----------------------------------------------------------------------------
- //
- // VFadeEvent::onComplete( pTime, pDelta );
- //
- // Tidy up the fade control once the event has finished.
- //
- //-----------------------------------------------------------------------------
- void VFadeEvent::onComplete( const S32 &pTime, const S32 &pDelta )
- {
- Parent::onTrigger( pTime, pDelta );
- // Fetch GUI Control.
- VFadeControl *fadeControl;
- if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
- {
- // Invalid.
- return;
- }
- // Set Elapsed Time.
- fadeControl->mElapsedTime = mDuration;
- }
- //-----------------------------------------------------------------------------
- //
- // Property Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VFadeEvent::getFadeType();
- //
- // Returns the type of fade (in or out) that this event will use. Zero and Even
- // indices will Fade Out, while Odd numbers will Fade In.
- //
- //-----------------------------------------------------------------------------
- VFadeControl::eFadeType VFadeEvent::getFadeType( void )
- {
- if ( !isControllerPlayingForward() )
- {
- return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeOut : VFadeControl::k_TypeIn;
- }
- return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeIn : VFadeControl::k_TypeOut;
- }
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