VSpawnSphereSpawnTargetEvent.cpp 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/Game/VSpawnSphereSpawnTargetEvent.h"
  24. #include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h"
  25. #include "console/consoleTypes.h"
  26. //-----------------------------------------------------------------------------
  27. IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetEvent );
  28. //-----------------------------------------------------------------------------
  29. VSpawnSphereSpawnTargetEvent::VSpawnSphereSpawnTargetEvent( void )
  30. {
  31. setLabel( "SpawnTargetEvent" );
  32. }
  33. void VSpawnSphereSpawnTargetEvent::initPersistFields( void )
  34. {
  35. Parent::initPersistFields();
  36. }
  37. //-----------------------------------------------------------------------------
  38. //
  39. // Callback Methods.
  40. //
  41. //-----------------------------------------------------------------------------
  42. //-----------------------------------------------------------------------------
  43. //
  44. // VSpawnSphereSpawnTargetEvent::onTrigger( pTime, pDelta );
  45. //
  46. // Spawn the Target.
  47. //
  48. //-----------------------------------------------------------------------------
  49. void VSpawnSphereSpawnTargetEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
  50. {
  51. Parent::onTrigger( pTime, pDelta );
  52. // Fetch Track.
  53. VSpawnSphereSpawnTargetTrack *track;
  54. if ( !getTrack( track ) )
  55. {
  56. return;
  57. }
  58. // Spawn the Target.
  59. track->spawnTarget();
  60. }