VLightObjectAnimationEvent.cpp 3.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
  24. #include "console/consoleTypes.h"
  25. //-----------------------------------------------------------------------------
  26. IMPLEMENT_CONOBJECT( VLightObjectAnimationEvent );
  27. //-----------------------------------------------------------------------------
  28. //-----------------------------------------------------------------------------
  29. VLightObjectAnimationEvent::VLightObjectAnimationEvent( void ) :
  30. mAnimationData( NULL )
  31. {
  32. setLabel( "AnimationEvent" );
  33. }
  34. void VLightObjectAnimationEvent::initPersistFields( void )
  35. {
  36. Parent::initPersistFields();
  37. addField( "AnimationData", TYPEID<VTorque::LightAnimationDataType>(), Offset( mAnimationData, VLightObjectAnimationEvent ) );
  38. }
  39. //-----------------------------------------------------------------------------
  40. //
  41. // Callback Methods.
  42. //
  43. //-----------------------------------------------------------------------------
  44. //-----------------------------------------------------------------------------
  45. //
  46. // VLightObjectAnimationEvent::onTrigger( pTime, pDelta );
  47. //
  48. // When this Event is triggered the light object will begin to play the target
  49. // animation.
  50. //
  51. //-----------------------------------------------------------------------------
  52. void VLightObjectAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
  53. {
  54. Parent::onTrigger( pTime, pDelta );
  55. // Fetch the Light Object.
  56. VTorque::LightObjectType *lightObject;
  57. if ( getSceneObject( lightObject ) )
  58. {
  59. // Play the Animation.
  60. VTorque::playAnimation( lightObject, mAnimationData );
  61. }
  62. }
  63. //-----------------------------------------------------------------------------
  64. //
  65. // VLightObjectAnimationEvent::onComplete( pTime, pDelta );
  66. //
  67. // The current animation played by the light object will be paused when this
  68. // Event completes its updates.
  69. //
  70. //-----------------------------------------------------------------------------
  71. void VLightObjectAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta )
  72. {
  73. Parent::onTrigger( pTime, pDelta );
  74. // Fetch the Light Object.
  75. VTorque::LightObjectType *lightObject;
  76. if ( getSceneObject( lightObject ) )
  77. {
  78. // Pause the Animation.
  79. VTorque::pauseAnimation( lightObject );
  80. }
  81. }