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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
- #include "console/consoleTypes.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VLightObjectAnimationEvent );
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- VLightObjectAnimationEvent::VLightObjectAnimationEvent( void ) :
- mAnimationData( NULL )
- {
- setLabel( "AnimationEvent" );
- }
- void VLightObjectAnimationEvent::initPersistFields( void )
- {
- Parent::initPersistFields();
- addField( "AnimationData", TYPEID<VTorque::LightAnimationDataType>(), Offset( mAnimationData, VLightObjectAnimationEvent ) );
- }
- //-----------------------------------------------------------------------------
- //
- // Callback Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VLightObjectAnimationEvent::onTrigger( pTime, pDelta );
- //
- // When this Event is triggered the light object will begin to play the target
- // animation.
- //
- //-----------------------------------------------------------------------------
- void VLightObjectAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
- {
- Parent::onTrigger( pTime, pDelta );
- // Fetch the Light Object.
- VTorque::LightObjectType *lightObject;
- if ( getSceneObject( lightObject ) )
- {
- // Play the Animation.
- VTorque::playAnimation( lightObject, mAnimationData );
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VLightObjectAnimationEvent::onComplete( pTime, pDelta );
- //
- // The current animation played by the light object will be paused when this
- // Event completes its updates.
- //
- //-----------------------------------------------------------------------------
- void VLightObjectAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta )
- {
- Parent::onTrigger( pTime, pDelta );
- // Fetch the Light Object.
- VTorque::LightObjectType *lightObject;
- if ( getSceneObject( lightObject ) )
- {
- // Pause the Animation.
- VTorque::pauseAnimation( lightObject );
- }
- }
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