VLightObjectAnimationTrack.cpp 3.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h"
  24. #include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
  25. //-----------------------------------------------------------------------------
  26. IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack );
  27. //-----------------------------------------------------------------------------
  28. VLightObjectAnimationTrack::VLightObjectAnimationTrack( void )
  29. {
  30. setLabel( "AnimationTrack" );
  31. }
  32. //-----------------------------------------------------------------------------
  33. //
  34. // Controller Methods.
  35. //
  36. //-----------------------------------------------------------------------------
  37. //-----------------------------------------------------------------------------
  38. //
  39. // VLightObjectAnimationTrack::onControllerEvent( pEvent );
  40. //
  41. //
  42. //
  43. //-----------------------------------------------------------------------------
  44. bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
  45. {
  46. if ( !Parent::onControllerEvent( pEvent ) )
  47. {
  48. // Skip.
  49. return false;
  50. }
  51. // Enabled?
  52. if ( !isEnabled() )
  53. {
  54. // Continue Processing Events.
  55. return true;
  56. }
  57. // Fetch the Light Object.
  58. VTorque::LightObjectType *lightObject;
  59. if ( !getSceneObject( lightObject ) )
  60. {
  61. // Skip.
  62. return true;
  63. }
  64. switch ( pEvent )
  65. {
  66. case VController::k_EventPlay :
  67. {
  68. // Play Animation?
  69. VLightObjectAnimationEvent *event;
  70. if ( getCurrentEvent( event ) )
  71. {
  72. // Play.
  73. VTorque::playAnimation( lightObject );
  74. }
  75. } break;
  76. case VController::k_EventPause :
  77. case VController::k_EventStop :
  78. {
  79. // Stop the Animation.
  80. VTorque::pauseAnimation( lightObject );
  81. } break;
  82. }
  83. return true;
  84. }
  85. //-----------------------------------------------------------------------------
  86. //
  87. // VLightObjectAnimationTrack::onControllerReset( pTime, pForward );
  88. //
  89. //
  90. //
  91. //-----------------------------------------------------------------------------
  92. void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
  93. {
  94. // Default Reset.
  95. Parent::onControllerReset( pTime, pForward );
  96. // Fetch the Light Object.
  97. VTorque::LightObjectType *lightObject;
  98. if ( getSceneObject( lightObject ) )
  99. {
  100. // Stop the Animation.
  101. VTorque::pauseAnimation( lightObject );
  102. }
  103. }