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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
- #include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VSceneObjectEvent );
- //-----------------------------------------------------------------------------
- VSceneObjectEvent::VSceneObjectEvent( void )
- {
- // Void.
- }
- //-----------------------------------------------------------------------------
- //
- // Reference Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VSceneObjectEvent::getSceneObject();
- //
- // Returns the parent group's object reference.
- //
- //-----------------------------------------------------------------------------
- VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void )
- {
- VSceneObjectGroup *group;
- if ( !getGroup( group ) )
- {
- // No Group!
- return NULL;
- }
- // Return Object.
- return group->getSceneObject();
- }
- #ifdef VT_EDITOR
- //-----------------------------------------------------------------------------
- //
- // Debug Methods.
- //
- //-----------------------------------------------------------------------------
- DefineEngineMethod( VSceneObjectEvent, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
- "@return Returns the SimObjectID for the object." )
- {
- // Fetch Object.
- VTorque::SceneObjectType *objReference = object->getSceneObject();
- // Return.
- return ( objReference ) ? objReference->getId() : 0;
- }
- #endif
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