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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/GUI/VFadeControl.h"
- #include "console/consoleTypes.h"
- #include "gfx/gfxDrawUtil.h"
- #include "math/mMathFn.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VFadeControl );
- //-----------------------------------------------------------------------------
- VFadeControl::VFadeControl( void ) :
- mActive( false ),
- mFadeType( k_TypeInvalid ),
- mElapsedTime( 0 ),
- mDuration( 1000 ),
- mLastTime( 0 )
- {
- // Void.
- }
- //-----------------------------------------------------------------------------
- //
- // Render Methods.
- //
- //-----------------------------------------------------------------------------
- void VFadeControl::onRender( Point2I pOffset, const RectI &pUpdateRect )
- {
- Parent::onRender( pOffset, pUpdateRect );
- if ( mFadeType == k_TypeInvalid )
- {
- // Invalid Fade State.
- return;
- }
- // Fetch Time.
- const U32 time = Platform::getRealMilliseconds();
- // Fetch Delta.
- const U32 delta = ( time - mLastTime );
- // Store Time.
- mLastTime = time;
- if ( mActive )
- {
- // Update Elapsed Time.
- mElapsedTime += delta;
- }
- F32 alpha = 1.f - mClampF( F32( mElapsedTime ) / F32( mDuration ), 0.f, 1.f );
- if ( mFadeType == k_TypeOut )
- {
- // Flip.
- alpha = 1.f - alpha;
- }
- if ( alpha > 0.f )
- {
- // Render.
- GFX->getDrawUtil()->drawRectFill( pOffset, pOffset + getExtent(), ColorI( 0, 0, 0, alpha * 255 ) );
- }
- if ( mElapsedTime >= mDuration )
- {
- // Stop.
- mActive = false;
- }
- }
- //-----------------------------------------------------------------------------
- //
- // Control Methods.
- //
- //-----------------------------------------------------------------------------
- void VFadeControl::start( eFadeType pType, S32 pDuration )
- {
- mActive = true;
- mFadeType = pType;
- mElapsedTime = 0;
- mDuration = pDuration;
- mLastTime = Platform::getRealMilliseconds();
- }
- void VFadeControl::pause( void )
- {
- mActive = false;
- }
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