TMotion.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_TORQUE_MOTION_H_
  24. #define _VT_TORQUE_MOTION_H_
  25. #ifndef _VT_TORQUE_SCENEOBJECT_H_
  26. #include "Verve/Torque/TSceneObject.h"
  27. #endif
  28. #ifndef _VT_VPATH_H_
  29. #include "Verve/VPath/VPath.h"
  30. #endif
  31. namespace VTorque
  32. {
  33. typedef VPath PathObjectType;
  34. bool isMovable( SimObject *pObject );
  35. bool isPath( SimObject *pObject );
  36. bool isPathObjectAttached( PathObjectType *pPath, SceneObjectType *pObject );
  37. F32 getPathNodeLength( PathObjectType *pPath, const S32 &pNode );
  38. void attachPathObject( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward, const bool &pRelative, const S32 &pStartNodeIndex, const S32 &pEndNodeIndex, const String &pOrientation, const String &pOrientationData );
  39. void detachPathObject( PathObjectType *pPath, SceneObjectType *pObject );
  40. void setPathObjectActive( PathObjectType *pPath, SceneObjectType *pObject, const bool &pActive );
  41. void setPathObjectInterp( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pInterp );
  42. void setPathObjectOffset( PathObjectType *pPath, SceneObjectType *pObject, const Point3F &pOffset );
  43. void setPathObjectSpeed( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pSpeed );
  44. void setPathObjectOrientation( PathObjectType *pPath, SceneObjectType *pObject, const String &pOrientation, const String &pOrientationData = String::EmptyString );
  45. void setPathObjectForward( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward );
  46. void setPathObjectNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
  47. void setPathObjectEndNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
  48. };
  49. #endif // _VT_TORQUE_MOTION_H_