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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_SPELL_BOOK_H_
- #define _AFX_SPELL_BOOK_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "T3D/gameBase/gameBase.h"
- class afxSpellBookDefs
- {
- public:
- enum {
- MAX_SPELLS_PER_PAGE = 12,
- MAX_PAGES_PER_BOOK = 12
- };
- };
- class afxMagicSpellData;
- class afxRPGMagicSpellData;
- class afxSpellBookData : public GameBaseData, public afxSpellBookDefs
- {
- typedef GameBaseData Parent;
- bool do_id_convert;
- public:
- U8 spells_per_page;
- U8 pages_per_book;
- afxMagicSpellData* spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE];
- afxRPGMagicSpellData* rpg_spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE];
- public:
- /*C*/ afxSpellBookData();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- bool verifyPageSlot(S32 page, S32 slot);
- S32 getPageSlotIndex(S32 page, S32 slot);
- static void initPersistFields();
- DECLARE_CONOBJECT(afxSpellBookData);
- DECLARE_CATEGORY("AFX");
- };
- inline bool afxSpellBookData::verifyPageSlot(S32 page, S32 slot)
- {
- return (page >= 0 && page < pages_per_book && slot >= 0 && slot < spells_per_page);
- }
- inline S32 afxSpellBookData::getPageSlotIndex(S32 page, S32 slot)
- {
- return (verifyPageSlot(page, slot)) ? page*spells_per_page + slot : -1;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxMagicSpellData;
- class afxSpellButton;
- class afxSpellBook : public GameBase, public afxSpellBookDefs
- {
- typedef GameBase Parent;
- enum MaskBits
- {
- AllSpellCooldownMask = Parent::NextFreeMask << 0,
- NextFreeMask = Parent::NextFreeMask << 1
- };
- private:
- afxSpellBookData* mDataBlock;
- F32 all_spell_cooldown;
- public:
- /*C*/ afxSpellBook();
- /*D*/ ~afxSpellBook();
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void processTick(const Move*);
- virtual void advanceTime(F32 dt);
- virtual bool onAdd();
- virtual void onRemove();
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- static void initPersistFields();
- S32 getPageSlotIndex(S32 page, S32 slot);
- const char* formatDesc(char* buffer, int len, S32 page, S32 slot) const;
- const char* getSpellIcon(S32 page, S32 slot) const;
- bool isPlaceholder(S32 page, S32 slot) const;
- afxMagicSpellData* getSpellData(S32 page, S32 slot);
- afxRPGMagicSpellData* getSpellRPGData(S32 page, S32 slot);
- void startAllSpellCooldown();
- F32 getCooldownFactor(S32 page, S32 slot);
- DECLARE_CONOBJECT(afxSpellBook);
- DECLARE_CATEGORY("AFX");
- };
- inline S32 afxSpellBook::getPageSlotIndex(S32 page, S32 slot)
- {
- return (mDataBlock) ? mDataBlock->getPageSlotIndex(page, slot) : -1;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_SPELL_BOOK_H_
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