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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_PROJECTILE_H_
- #define _AFX_PROJECTILE_H_
- #include "lighting/lightInfo.h"
- #include "T3D/projectile.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxConstraint.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxProjectileData
- class afxProjectileData : public ProjectileData, public afxEffectDefs
- {
- typedef ProjectileData Parent;
- public:
- enum LaunchDirType {
- TowardPos2Constraint,
- OrientConstraint,
- LaunchDirField
- };
- public:
- U8 networking;
- StringTableEntry launch_pos_spec;
- afxConstraintDef launch_pos_def;
- Point3F launch_dir_bias;
- bool ignore_src_timeout;
- U32 dynamicCollisionMask;
- U32 staticCollisionMask;
- bool override_collision_masks;
- U32 launch_dir_method;
- virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
- public:
- /*C*/ afxProjectileData();
- /*C*/ afxProjectileData(const afxProjectileData&, bool = false);
- virtual bool onAdd();
- void packData(BitStream* stream);
- void unpackData(BitStream* stream);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxProjectileData);
- DECLARE_CATEGORY("AFX");
- };
- typedef afxProjectileData::LaunchDirType afxProjectile_LaunchDirType;
- DefineEnumType( afxProjectile_LaunchDirType );
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxProjectile
- class afxProjectile : public Projectile, public afxEffectDefs
- {
- typedef Projectile Parent;
- private:
- U32 chor_id;
- bool hookup_with_chor;
- StringTableEntry ghost_cons_name;
- bool client_only;
- public:
- /*C*/ afxProjectile();
- /*C*/ afxProjectile(U32 networking, U32 chor_id, StringTableEntry cons_name);
- /*D*/ ~afxProjectile();
- void init(Point3F& pos, Point3F& vel, ShapeBase* src_obj);
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void processTick(const Move *move);
- virtual void interpolateTick(F32 delta);
- virtual void advanceTime(F32 dt);
- virtual bool onAdd();
- virtual void onRemove();
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- virtual void explode(const Point3F& p, const Point3F& n, const U32 collideType);
- DECLARE_CONOBJECT(afxProjectile);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_PROJECTILE_H_
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