1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_STATIC_SHAPE_H_
- #define _AFX_STATIC_SHAPE_H_
- #include "T3D/staticShape.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxStaticShapeData
- class afxStaticShapeData : public StaticShapeData
- {
- typedef StaticShapeData Parent;
- public:
- StringTableEntry sequence;
- bool ignore_scene_amb;
- bool use_custom_scene_amb;
- LinearColorF custom_scene_amb;
- bool do_spawn;
- public:
- /*C*/ afxStaticShapeData();
- /*C*/ afxStaticShapeData(const afxStaticShapeData&, bool = false);
- void packData(BitStream* stream);
- void unpackData(BitStream* stream);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxStaticShapeData);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxStaticShape
- class afxStaticShape : public StaticShape
- {
- typedef StaticShape Parent;
- private:
- StaticShapeData* mDataBlock;
- afxStaticShapeData* mAFX_data;
- bool mIs_visible;
- U32 mChor_id;
- bool mHookup_with_chor;
- StringTableEntry mGhost_cons_name;
- protected:
- virtual void prepRenderImage(SceneRenderState*);
- public:
- /*C*/ afxStaticShape();
- /*D*/ ~afxStaticShape();
- void init(U32 chor_id, StringTableEntry cons_name);
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void advanceTime(F32 dt);
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- const char* getShapeFileName() const { return mDataBlock->mShapeAsset->getShapeFileName(); }
- void setVisibility(bool flag) { mIs_visible = flag; }
- DECLARE_CONOBJECT(afxStaticShape);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_STATIC_SHAPE_H_
|