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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxAreaDamage.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_AreaDamage
- class afxEA_AreaDamage : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxAreaDamageData* damage_data;
- Point3F impact_pos;
- bool damage_is_done;
- SceneObject* cons_obj;
- void do_runtime_substitutions();
- void deal_area_damage();
- void apply_damage(ShapeBase*, F32 damage, const char* flavor, Point3F& pos);
- void apply_impulse(ShapeBase*, F32 impulse, Point3F& pos);
- void notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos);
- public:
- /*C*/ afxEA_AreaDamage();
- /*C*/ ~afxEA_AreaDamage();
- virtual bool isDone();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_AreaDamage::afxEA_AreaDamage()
- {
- damage_data = 0;
- impact_pos.zero();
- damage_is_done = false;
- cons_obj = 0;
- }
- afxEA_AreaDamage::~afxEA_AreaDamage()
- {
- if (damage_data && damage_data->isTempClone())
- delete damage_data;
- damage_data = 0;
- }
- bool afxEA_AreaDamage::isDone()
- {
- return damage_is_done;
- }
- void afxEA_AreaDamage::ea_set_datablock(SimDataBlock* db)
- {
- damage_data = dynamic_cast<afxAreaDamageData*>(db);
- }
- bool afxEA_AreaDamage::ea_start()
- {
- if (!damage_data)
- {
- Con::errorf("afxEA_AreaDamage::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- return true;
- }
- bool afxEA_AreaDamage::ea_update(F32 dt)
- {
- if (!damage_is_done)
- {
- afxConstraint* pos_cons = getPosConstraint();
- if (pos_cons)
- {
- pos_cons->getPosition(impact_pos);
- cons_obj = pos_cons->getSceneObject();
- }
- deal_area_damage();
- damage_is_done = true;
- }
- return true;
- }
- void afxEA_AreaDamage::ea_finish(bool was_stopped)
- {
- damage_is_done = false;
- }
- void afxEA_AreaDamage::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (damage_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxAreaDamageData* orig_db = damage_data;
- damage_data = new afxAreaDamageData(*orig_db, true);
- orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
- }
- }
- // radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse, %excluded)
- void afxEA_AreaDamage::deal_area_damage()
- {
- // initContainerRadiusSearch -- afterwards Container::mSearchList contains objects within radius sorted by distance
- gServerContainer.initRadiusSearch(impact_pos, damage_data->radius, ShapeBaseObjectType);
-
- F32 halfradius = damage_data->radius*0.5f;
- const Vector<SimObjectPtr<SceneObject>*>& list = gServerContainer.getRadiusSearchList();
- for (S32 i = 0; i < list.size(); i++)
- {
- if (!list[i]->isNull())
- {
- ShapeBase* shape = dynamic_cast<ShapeBase*>((SceneObject*)(*list[i]));
- if (!shape || (shape->getTypeMask() & CameraObjectType))
- continue;
- if (damage_data->exclude_cons_obj && cons_obj == *list[i])
- continue;
- #if 0 // AFX_T3D_DISABLED -- calcExplosionCoverage() is a script function
- // so we currently assign a coverage value of 1.0.
- U32 mask = InteriorObjectType | TerrainObjectType | VehicleObjectType;
- F32 coverage = calcExplosionCoverage(impact_pos, shape, mask);
- if (coverage == 0.0f)
- continue;
- #else
- F32 coverage = 1.0f;
- #endif
- // calulate distance
- Point3F pos;
- shape->getWorldBox().getCenter(&pos);
- F32 dist = (pos - impact_pos).len();
- F32 min_dist = shape->getWorldBox().len_x();
- if (shape->getWorldBox().len_y() < min_dist)
- min_dist = shape->getWorldBox().len_y();
- if (shape->getWorldBox().len_z() < min_dist)
- min_dist = shape->getWorldBox().len_z();
- dist -= min_dist;
- if (dist < 0)
- dist = 0;
- F32 dist_scale = (dist < halfradius) ? 1.0f : 1.0f - ((dist - halfradius)/halfradius);
- F32 damage = damage_data->amount*coverage*dist_scale;
- apply_damage(shape, damage, damage_data->flavor, impact_pos);
- apply_impulse(shape, damage_data->impulse*dist_scale, impact_pos);
- if (damage_data->notify_damage_src)
- notify_damage_source(shape, damage, damage_data->flavor, impact_pos);
- }
- }
- }
- void afxEA_AreaDamage::notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos)
- {
- if (mIsZero(damage))
- return;
- char *posArg = Con::getArgBuffer(64);
- dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
- Con::executef(mChoreographer->getDataBlock(), "onInflictedAreaDamage",
- mChoreographer->getIdString(),
- damaged->getIdString(),
- Con::getFloatArg(damage),
- flavor,
- posArg);
- }
- void afxEA_AreaDamage::apply_damage(ShapeBase* shape, F32 damage, const char* flavor, Point3F& pos)
- {
- if (mIsZero(damage))
- return;
- char *posArg = Con::getArgBuffer(64);
- dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
- Con::executef(shape, "damage",
- mChoreographer->getIdString(),
- posArg,
- Con::getFloatArg(damage),
- flavor);
- }
- void afxEA_AreaDamage::apply_impulse(ShapeBase* shape, F32 impulse, Point3F& pos)
- {
- if (impulse <= 0.0f)
- return;
- Point3F center; shape->getWorldBox().getCenter(¢er);
- VectorF impulse_vec = center - pos;
- impulse_vec.normalizeSafe();
- impulse_vec *= impulse;
- shape->applyImpulse(pos, impulse_vec);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_AreaDamageDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_AreaDamageDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
- virtual afxEffectWrapper* create() const { return new afxEA_AreaDamage; }
- };
- afxEA_AreaDamageDesc afxEA_AreaDamageDesc::desc;
- bool afxEA_AreaDamageDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxAreaDamageData) == typeid(*db));
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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