afxRPGMagicSpell.h 3.5 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_RPG_MAGIC_SPELL_H_
  25. #define _AFX_RPG_MAGIC_SPELL_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. #include "core/util/tVector.h"
  28. #include "T3D/gameBase/gameBase.h"
  29. #include "console/typeValidators.h"
  30. #include "afx/afxEffectDefs.h"
  31. #include "afx/afxEffectWrapper.h"
  32. #include "afx/afxMagicMissile.h"
  33. class afxMagicMissileData;
  34. class afxEffectWrapperData;
  35. class SceneObject;
  36. class afxRPGMagicSpellDefs
  37. {
  38. public:
  39. // Migrate this stuff to RPG Magic-System
  40. enum TargetType {
  41. TARGET_NOTHING,
  42. TARGET_SELF,
  43. TARGET_FRIEND,
  44. TARGET_ENEMY,
  45. TARGET_CORPSE,
  46. TARGET_FREE,
  47. };
  48. enum {
  49. MAX_REAGENTS_PER_SPELL = 8,
  50. };
  51. };
  52. typedef afxRPGMagicSpellDefs::TargetType afxRPGMagicSpell_TargetType;
  53. DefineEnumType( afxRPGMagicSpell_TargetType );
  54. class afxRPGMagicSpellData : public GameBaseData, public afxRPGMagicSpellDefs
  55. {
  56. typedef GameBaseData Parent;
  57. public:
  58. F32 casting_dur;
  59. StringTableEntry spell_name;
  60. StringTableEntry spell_desc;
  61. S32 spell_target;
  62. F32 spell_range;
  63. S32 mana_cost;
  64. U8 n_reagents;
  65. S8 reagent_cost[MAX_REAGENTS_PER_SPELL];
  66. StringTableEntry reagent_name[MAX_REAGENTS_PER_SPELL];
  67. StringTableEntry icon_name;
  68. StringTableEntry source_pack;
  69. bool is_placeholder;
  70. U8 free_target_style;
  71. bool target_optional;
  72. private:
  73. char* fmt_placeholder_desc(char* buffer, int len) const;
  74. public:
  75. /*C*/ afxRPGMagicSpellData();
  76. char* formatDesc(char* buffer, int len) const;
  77. bool requiresTarget() { return (spell_target == TARGET_ENEMY || spell_target == TARGET_CORPSE || spell_target == TARGET_FRIEND); }
  78. virtual bool onAdd();
  79. virtual void packData(BitStream*);
  80. virtual void unpackData(BitStream*);
  81. static void initPersistFields();
  82. DECLARE_CONOBJECT(afxRPGMagicSpellData);
  83. DECLARE_CATEGORY("AFX");
  84. };
  85. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  86. #endif // _AFX_RPG_MAGIC_SPELL_H_