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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_TS_CTRL_H_
- #define _AFX_TS_CTRL_H_
- #include "app/game.h"
- #include "gui/3d/guiTSControl.h"
- #include "core/iTickable.h"
- class GameBase;
- class afxSpellBook;
- //----------------------------------------------------------------------------
- class afxTSCtrl : public GuiTSCtrl, public virtual ITickable
- {
- private:
- struct Targeting
- {
- U8 mode;
- U8 check;
- };
- typedef GuiTSCtrl Parent;
- Point3F mMouse3DVec;
- Point3F mMouse3DPos;
- U32 mouse_dn_timestamp;
- afxSpellBook* spellbook;
- Vector<Targeting> targeting_mode;
- public:
- /*C*/ afxTSCtrl();
- virtual bool processCameraQuery(CameraQuery *query);
- virtual void renderWorld(const RectI &updateRect);
- virtual void onRender(Point2I offset, const RectI &updateRect);
- virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
- virtual void onMouseDown(const GuiEvent&);
- virtual void onMouseMove(const GuiEvent&);
- virtual void onMouseDragged(const GuiEvent&);
- virtual void onMouseEnter(const GuiEvent&);
- virtual void onMouseLeave(const GuiEvent&);
- virtual bool onMouseWheelUp(const GuiEvent&);
- virtual bool onMouseWheelDown(const GuiEvent&);
- virtual void onRightMouseDown(const GuiEvent&);
- Point3F getMouse3DVec() {return mMouse3DVec;};
- Point3F getMouse3DPos() {return mMouse3DPos;};
- void setSpellBook(afxSpellBook* book);
- void clearTargetingMode();
- void pushTargetingMode(U8 mode, U8 check);
- void popTargetingMode();
- U8 getTargetingMode();
- U8 getTargetingCheckMethod();
- void performTargeting(const Point2I& mousePoint, U8 mode);
- virtual void interpolateTick( F32 delta ) {};
- virtual void processTick() {};
- virtual void advanceTime( F32 timeDelta );
- DECLARE_CONOBJECT(afxTSCtrl);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_TS_CTRL_H_
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