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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_PARTICLE_POOL_H_
- #define _AFX_PARTICLE_POOL_H_
- class afxParticlePoolData : public GameBaseData
- {
- private:
- typedef GameBaseData Parent;
- public:
- enum PoolType
- {
- POOL_NORMAL,
- POOL_TWOPASS
- };
- U32 pool_type;
- LinearColorF base_color;
- F32 blend_weight;
- public:
- /*C*/ afxParticlePoolData();
- /*C*/ afxParticlePoolData(const afxParticlePoolData&, bool = false);
- /*D*/ ~afxParticlePoolData();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxParticlePoolData);
- DECLARE_CATEGORY("AFX");
- };
- typedef afxParticlePoolData::PoolType afxParticlePool_PoolType;
- DefineEnumType( afxParticlePool_PoolType );
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- struct Particle;
- class ParticleEmitter;
- class afxChoreographer;
- typedef Vector<ParticleEmitter*> ParticleEmitterList;
- class afxParticlePool : public GameBase
- {
- typedef GameBase Parent;
- class ObjectDeleteEvent : public SimEvent
- {
- public:
- void process(SimObject *obj) { if (obj) obj->deleteObject(); }
- };
- struct SortParticlePool
- {
- Particle* p;
- F32 k; // interpreted differently depending on rendering method
- ParticleEmitter* emitter;
- };
- private:
- afxParticlePoolData* mDataBlock;
- afxParticlePoolData* key_block;
- U32 key_index;
- ParticleEmitterList emitters;
- afxChoreographer* choreographer;
- S8 sort_priority;
- static Vector<SortParticlePool> orderedVector;
- static int QSORT_CALLBACK cmpSortParticlePool(const void* p1, const void* p2);
- S32 mCurBuffSize;
- GFXVertexBufferHandle<GFXVertexPCT> mVertBuff;
- S32 mCurBuffSize2;
- GFXVertexBufferHandle<GFXVertexPCT> mVertBuff2;
- protected:
- virtual void prepRenderImage(SceneRenderState*);
- void pool_prepBatchRender(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor);
- void pool_renderObject_Normal(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor);
- void pool_renderObject_TwoPass(RenderPassManager*, const Point3F &camPos, const LinearColorF &ambientColor);
- virtual bool onAdd();
- virtual void onRemove();
- void renderBillboardParticle_blend(Particle&, const Point3F* basePnts, const MatrixF& camView, const F32 spinFactor,
- const F32 blend_factor, ParticleEmitter*);
- void renderBillboardParticle_color(Particle&, const Point3F* basePnts, const MatrixF& camView, const F32 spinFactor,
- const LinearColorF& color, ParticleEmitter*);
- public:
- /*C*/ afxParticlePool();
- /*D*/ ~afxParticlePool();
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- void addParticleEmitter(ParticleEmitter*);
- void removeParticleEmitter(ParticleEmitter*);
- void setChoreographer(afxChoreographer* ch) { choreographer = ch; }
- void setKeyBlock(afxParticlePoolData* db, U32 idx) { key_block = db; key_index = idx; }
- bool hasMatchingKeyBlock(const afxParticlePoolData* db, U32 idx) const { return (db == key_block && idx == key_index); }
- void updatePoolBBox(ParticleEmitter*);
- void setSortPriority(S8 priority);
- DECLARE_CONOBJECT(afxParticlePool);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_PARTICLE_POOL_H_
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