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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "collision/vertexPolyList.h"
- VertexPolyList::VertexPolyList()
- {
- VECTOR_SET_ASSOCIATION(mVertexList);
- mVertexList.reserve(100);
- mCurrObject = NULL;
- mBaseMatrix = MatrixF::Identity;
- mMatrix = MatrixF::Identity;
- mTransformMatrix = MatrixF::Identity;
- mScale.set(1.0f, 1.0f, 1.0f);
- mPlaneTransformer.setIdentity();
- mInterestNormalRegistered = false;
- }
- void VertexPolyList::clear()
- {
- mVertexList.clear();
- }
- const PlaneF& VertexPolyList::getIndexedPlane(const U32 index)
- {
- static const PlaneF dummy( 0, 0, 0, -1 );
- return dummy;
- }
- U32 VertexPolyList::addPoint( const Point3F &p )
- {
- // Apply the transform
- Point3F tp = p * mScale;
- mMatrix.mulP( tp );
- Vector<Point3F>::iterator iter = mVertexList.begin();
- for ( ; iter != mVertexList.end(); iter++ )
- {
- if ( iter->equal( tp ) )
- return iter - mVertexList.begin();
- }
- mVertexList.push_back( tp );
- return mVertexList.size() - 1;
- }
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