vertexPolyList.cpp 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "collision/vertexPolyList.h"
  24. VertexPolyList::VertexPolyList()
  25. {
  26. VECTOR_SET_ASSOCIATION(mVertexList);
  27. mVertexList.reserve(100);
  28. mCurrObject = NULL;
  29. mBaseMatrix = MatrixF::Identity;
  30. mMatrix = MatrixF::Identity;
  31. mTransformMatrix = MatrixF::Identity;
  32. mScale.set(1.0f, 1.0f, 1.0f);
  33. mPlaneTransformer.setIdentity();
  34. mInterestNormalRegistered = false;
  35. }
  36. void VertexPolyList::clear()
  37. {
  38. mVertexList.clear();
  39. }
  40. const PlaneF& VertexPolyList::getIndexedPlane(const U32 index)
  41. {
  42. static const PlaneF dummy( 0, 0, 0, -1 );
  43. return dummy;
  44. }
  45. U32 VertexPolyList::addPoint( const Point3F &p )
  46. {
  47. // Apply the transform
  48. Point3F tp = p * mScale;
  49. mMatrix.mulP( tp );
  50. Vector<Point3F>::iterator iter = mVertexList.begin();
  51. for ( ; iter != mVertexList.end(); iter++ )
  52. {
  53. if ( iter->equal( tp ) )
  54. return iter - mVertexList.begin();
  55. }
  56. mVertexList.push_back( tp );
  57. return mVertexList.size() - 1;
  58. }