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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BITSET_H_
- #define _BITSET_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- /// A convenience class to manipulate a set of bits.
- ///
- /// Notice that bits are accessed directly, ie, by passing
- /// a variable with the relevant bit set or not, instead of
- /// passing the index of the relevant bit.
- class BitSet32
- {
- private:
- /// Internal representation of bitset.
- U32 mbits;
- public:
- BitSet32() { mbits = 0; }
- BitSet32(const BitSet32& in_rCopy) { mbits = in_rCopy.mbits; }
- BitSet32(const U32 in_mask) { mbits = in_mask; }
- operator U32() const { return mbits; }
- U32 getMask() const { return mbits; }
- /// Set all bits to true.
- void set() { mbits = 0xFFFFFFFFUL; }
- /// Set the specified bit(s) to true.
- void set(const U32 m) { mbits |= m; }
- /// Masked-set the bitset; ie, using s as the mask and then setting the masked bits
- /// to b.
- void set(BitSet32 s, bool b) { mbits = (mbits&~(s.mbits))|(b?s.mbits:0); }
- /// Clear all bits.
- void clear() { mbits = 0; }
- /// Clear the specified bit(s).
- void clear(const U32 m) { mbits &= ~m; }
- /// Toggle the specified bit(s).
- void toggle(const U32 m) { mbits ^= m; }
- /// Are any of the specified bit(s) set?
- bool test(const U32 m) const { return (mbits & m) != 0; }
- /// Are ALL the specified bit(s) set?
- bool testStrict(const U32 m) const { return (mbits & m) == m; }
- /// @name Operator Overloads
- /// @{
- BitSet32& operator =(const U32 m) { mbits = m; return *this; }
- BitSet32& operator|=(const U32 m) { mbits |= m; return *this; }
- BitSet32& operator&=(const U32 m) { mbits &= m; return *this; }
- BitSet32& operator^=(const U32 m) { mbits ^= m; return *this; }
- BitSet32 operator|(const U32 m) const { return BitSet32(mbits | m); }
- BitSet32 operator&(const U32 m) const { return BitSet32(mbits & m); }
- BitSet32 operator^(const U32 m) const { return BitSet32(mbits ^ m); }
- /// @}
- };
- #endif //_NBITSET_H_
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