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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _STREAM_H_
- #define _STREAM_H_
- #ifndef _TORQUE_TYPES_H_
- #include "platform/types.h"
- #endif
- #ifndef _ENDIAN_H_
- #include "core/util/endian.h"
- #endif
- #ifndef _STRINGFUNCTIONS_H_
- #include "core/strings/stringFunctions.h"
- #endif
- /// @defgroup stream_overload Primitive Type Stream Operation Overloads
- /// These macros declare the read and write functions for all primitive types.
- /// @{
- #define DECLARE_OVERLOADED_READ(type) bool read(type* out_read);
- #define DECLARE_OVERLOADED_WRITE(type) bool write(type in_write);
- /// @}
- class ColorI;
- class LinearColorF;
- struct NetAddress;
- class RawData;
- class String;
- class NetSocket;
- namespace Torque {
- class ByteBuffer;
- }
- //------------------------------------------------------------------------------
- //-------------------------------------- Base Stream class
- //
- /// Base stream class for streaming data across a specific media
- class Stream
- {
- // Public structs and enumerations...
- public:
- /// Status constants for the stream
- enum StreamStatus {
- Ok = 0, ///< Ok!
- IOError, ///< Read or Write error
- EOS, ///< End of Stream reached (mostly for reads)
- IllegalCall, ///< An unsupported operation used. Always w/ accompanied by AssertWarn
- Closed, ///< Tried to operate on a closed stream (or detached filter)
- UnknownError ///< Catchall
- };
- enum Capability {
- StreamWrite = BIT(0), ///< Can this stream write?
- StreamRead = BIT(1), ///< Can this stream read?
- StreamPosition = BIT(2) ///< Can this stream position?
- };
- // Accessible only through inline accessors
- private:
- StreamStatus m_streamStatus;
- // Derived accessible data modifiers...
- protected:
- void setStatus(const StreamStatus in_newStatus) { m_streamStatus = in_newStatus; }
- public:
- Stream();
- virtual ~Stream() {}
- /// Gets the status of the stream
- Stream::StreamStatus getStatus() const { return m_streamStatus; }
- /// Gets a printable string form of the status
- static const char* getStatusString(const StreamStatus in_status);
- // Derived classes must override these...
- protected:
- virtual bool _read(const U32 in_numBytes, void* out_pBuffer) = 0;
- virtual bool _write(const U32 in_numBytes, const void* in_pBuffer) = 0;
- virtual void _write(const String & str);
- virtual void _read(String * str);
- public:
- /// Checks to see if this stream has the capability of a given function
- virtual bool hasCapability(const Capability caps) const = 0;
- /// Gets the position in the stream
- virtual U32 getPosition() const = 0;
- /// Sets the position of the stream. Returns if the new position is valid or not
- virtual bool setPosition(const U32 in_newPosition) = 0;
- /// Gets the size of the stream
- virtual U32 getStreamSize() = 0;
- /// Reads a line from the stream.
- /// @param buffer buffer to be read into
- /// @param bufferSize max size of the buffer. Will not read more than the "bufferSize"
- void readLine(U8 *buffer, U32 bufferSize);
- /// writes a line to the stream
- void writeLine(const U8 *buffer);
- /// Reads a string and inserts it into the StringTable
- /// @see StringTable
- const char *readSTString(bool casesens = false);
- /// Reads a string of maximum 255 characters long
- virtual void readString(char stringBuf[256]);
- /// Reads a string that could potentially be more than 255 characters long.
- /// @param maxStringLen Maximum length to read. If the string is longer than maxStringLen, only maxStringLen bytes will be read.
- /// @param stringBuf buffer where data is read into
- void readLongString(U32 maxStringLen, char *stringBuf);
- /// Writes a string to the stream. This function is slightly unstable.
- /// Only use this if you have a valid string that is not empty.
- /// writeString is safer.
- void writeLongString(U32 maxStringLen, const char *string);
- inline bool Put(char character) { return write(character); }
- /// Write raw text to the stream
- void writeText(const char *text);
- /// Writes a string to the stream.
- virtual void writeString(const char *stringBuf, S32 maxLen=255);
- /// Writes a formatted buffer to the stream.
- /// NOTE: A maximum string length of 4K is allowed.
- bool writeFormattedBuffer(const char *format, ...);
- /// Writes a NULL terminated string buffer.
- bool writeStringBuffer(const char* buffer) { return write(dStrlen(buffer), buffer); }
- // read/write real strings
- void write(const String & str) { _write(str); }
- void read(String * str) { _read(str); }
- /// Write an integral color to the stream.
- bool write(const ColorI&);
- /// Write a floating point color to the stream.
- bool write(const LinearColorF&);
- /// Read an integral color from the stream.
- bool read(ColorI*);
- /// Read a floating point color from the stream.
- bool read(LinearColorF*);
- /// Write a network address to the stream.
- bool write(const NetAddress &);
- /// Read a network address from the stream.
- bool read(NetAddress*);
- /// Write a network socket to the stream.
- bool write(const NetSocket &);
- /// Read a network socket from the stream.
- bool read(NetSocket*);
- /// Write some raw data onto the stream.
- bool write(const RawData &);
- /// Read some raw data from the stream.
- bool read(RawData *);
- /// Write some raw data onto the stream.
- bool write(const Torque::ByteBuffer &);
- /// Read some raw data from the stream.
- bool read(Torque::ByteBuffer *);
- // Overloaded write and read ops..
- public:
- bool read(const U32 in_numBytes, void* out_pBuffer) {
- return _read(in_numBytes, out_pBuffer);
- }
- bool write(const U32 in_numBytes, const void* in_pBuffer) {
- return _write(in_numBytes, in_pBuffer);
- }
- DECLARE_OVERLOADED_WRITE(S8)
- DECLARE_OVERLOADED_WRITE(U8)
- DECLARE_OVERLOADED_WRITE(S16)
- DECLARE_OVERLOADED_WRITE(S32)
- DECLARE_OVERLOADED_WRITE(U16)
- DECLARE_OVERLOADED_WRITE(U32)
- DECLARE_OVERLOADED_WRITE(U64)
- DECLARE_OVERLOADED_WRITE(F32)
- DECLARE_OVERLOADED_WRITE(F64)
- DECLARE_OVERLOADED_READ(S8)
- DECLARE_OVERLOADED_READ(U8)
- DECLARE_OVERLOADED_READ(S16)
- DECLARE_OVERLOADED_READ(S32)
- DECLARE_OVERLOADED_READ(U16)
- DECLARE_OVERLOADED_READ(U32)
- DECLARE_OVERLOADED_READ(U64)
- DECLARE_OVERLOADED_READ(F32)
- DECLARE_OVERLOADED_READ(F64)
- // We have to do the bool's by hand, since they are different sizes
- // on different compilers...
- //
- bool read(bool* out_pRead) {
- U8 translate;
- bool success = read(&translate);
- if (success == false)
- return false;
- *out_pRead = translate != 0;
- return true;
- }
- bool write(const bool& in_rWrite) {
- U8 translate = in_rWrite ? U8(1) : U8(0);
- return write(translate);
- }
- /// Copy the contents of another stream into this one
- bool copyFrom(Stream *other);
- /// Write a number of tabs to this stream
- void writeTabs(U32 count)
- {
- char tab[] = " ";
- while(count--)
- write(3, (void*)tab);
- }
- /// Create an exact replica of this stream.
- /// Return NULL if the cloning fails.
- virtual Stream* clone() const;
- };
- // This interface is used to provide the amount of bytes actually written/read when using the stream as a
- // file. The Stream interface does not provide this information. This is a lame workaround.
- class IStreamByteCount
- {
- public:
- virtual ~IStreamByteCount() {}
- virtual U32 getLastBytesRead() = 0;
- virtual U32 getLastBytesWritten() = 0;
- };
- #endif //_STREAM_H_
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