AzaezelX 59e162abe5 void floating point error clipping courtessy higuy and hutch %!s(int64=4) %!d(string=hai) anos
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bitStream.cpp 59e162abe5 void floating point error clipping courtessy higuy and hutch %!s(int64=4) %!d(string=hai) anos
bitStream.h e3793184b6 Improved BitStream writeQuat/readQuat methods. %!s(int64=6) %!d(string=hai) anos
fileStream.cpp bfcc83638d uninitialized variables-core-2 %!s(int64=5) %!d(string=hai) anos
fileStream.h 73cb9343d2 Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. %!s(int64=6) %!d(string=hai) anos
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters %!s(int64=12) %!d(string=hai) anos
memStream.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
memStream.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
stream.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
stream.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
streamObject.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tStream.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos