.. |
bitStream.cpp
|
59e162abe5
void floating point error clipping courtessy higuy and hutch
|
%!s(int64=4) %!d(string=hai) anos |
bitStream.h
|
e3793184b6
Improved BitStream writeQuat/readQuat methods.
|
%!s(int64=6) %!d(string=hai) anos |
fileStream.cpp
|
bfcc83638d
uninitialized variables-core-2
|
%!s(int64=5) %!d(string=hai) anos |
fileStream.h
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
%!s(int64=6) %!d(string=hai) anos |
fileStreamObject.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
fileStreamObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
ioHelper.h
|
e4ad890b78
Expanded signals and journaled signals to support up to 13 parameters
|
%!s(int64=12) %!d(string=hai) anos |
memStream.cpp
|
15f67015d3
Reordering initialization methods #1912
|
%!s(int64=8) %!d(string=hai) anos |
memStream.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
stream.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
stream.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
streamObject.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
%!s(int64=11) %!d(string=hai) anos |
streamObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
tStream.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |