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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CLOUDLAYER_H_
- #define _CLOUDLAYER_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _MATINSTANCE_H_
- #include "materials/matInstance.h"
- #endif
- #include "T3D/assets/ImageAsset.h"
- GFXDeclareVertexFormat( GFXCloudVertex )
- {
- Point3F point;
- Point3F normal;
- Point3F binormal;
- Point3F tangent;
- Point2F texCoord;
- };
- class CloudLayer : public SceneObject
- {
- typedef SceneObject Parent;
- enum
- {
- CloudLayerMask = Parent::NextFreeMask,
- NextFreeMask = Parent::NextFreeMask << 1,
- };
- #define TEX_COUNT 3
- public:
- CloudLayer();
- virtual ~CloudLayer() {}
- DECLARE_CONOBJECT( CloudLayer );
- // ConsoleObject
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void inspectPostApply();
- // NetObject
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- void prepRenderImage( SceneRenderState *state );
- void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );
- void onImageChanged() {}
- protected:
- void _initBuffers();
- protected:
- static U32 smVertStride;
- static U32 smStrideMinusOne;
- static U32 smVertCount;
- static U32 smTriangleCount;
- DECLARE_IMAGEASSET(CloudLayer, Texture, onImageChanged, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_NET_SETGET(CloudLayer, Texture, CloudLayerMask);
- GFXShaderRef mShader;
- GFXStateBlockRef mStateblock;
- GFXShaderConstBufferRef mShaderConsts;
- GFXShaderConstHandle *mModelViewProjSC;
- GFXShaderConstHandle *mAmbientColorSC;
- GFXShaderConstHandle *mSunColorSC;
- GFXShaderConstHandle *mSunVecSC;
- GFXShaderConstHandle *mTexOffsetSC[3];
- GFXShaderConstHandle *mTexScaleSC;
- GFXShaderConstHandle *mBaseColorSC;
- GFXShaderConstHandle *mCoverageSC;
- GFXShaderConstHandle *mExposureSC;
- GFXShaderConstHandle *mEyePosWorldSC;
- GFXShaderConstHandle *mNormalHeightMapSC;
- GFXVertexBufferHandle<GFXCloudVertex> mVB;
- GFXPrimitiveBufferHandle mPB;
- Point2F mTexOffset[3];
- U32 mLastTime;
- // Fields...
- F32 mTexScale[TEX_COUNT];
- Point2F mTexDirection[TEX_COUNT];
- F32 mTexSpeed[TEX_COUNT];
-
- LinearColorF mBaseColor;
- F32 mExposure;
- F32 mCoverage;
- F32 mWindSpeed;
- F32 mHeight;
- };
- #endif // _CLOUDLAYER_H_
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