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editors
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15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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2 anni fa |
VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 anni fa |
basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 anni fa |
basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 anni fa |
cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 anni fa |
cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 anni fa |
decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 anni fa |
meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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4 anni fa |
nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
river.h
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
scatterSky.cpp
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382ee60d86
Sky Sorting
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3 anni fa |
scatterSky.h
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1d5a36c4c0
Spheres for Skies
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3 anni fa |
skyBox.cpp
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382ee60d86
Sky Sorting
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3 anni fa |
skyBox.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
skySphere.cpp
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382ee60d86
Sky Sorting
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3 anni fa |
skySphere.h
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1d5a36c4c0
Spheres for Skies
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3 anni fa |
sun.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
sun.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anni fa |
waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 anni fa |
waterObject.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anni fa |
waterObject.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anni fa |
waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 anni fa |