AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 anni fa
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editors 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 anni fa
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 anni fa
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 anni fa
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 anni fa
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 anni fa
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 anni fa
decalRoad.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 anni fa
meshRoad.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 anni fa
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
river.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
scatterSky.cpp 382ee60d86 Sky Sorting 3 anni fa
scatterSky.h 1d5a36c4c0 Spheres for Skies 3 anni fa
skyBox.cpp 382ee60d86 Sky Sorting 3 anni fa
skyBox.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
skySphere.cpp 382ee60d86 Sky Sorting 3 anni fa
skySphere.h 1d5a36c4c0 Spheres for Skies 3 anni fa
sun.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
sun.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa
waterObject.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anni fa
waterObject.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anni fa
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa