AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 anos atrás
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editors 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 anos atrás
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 3 anos atrás
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 anos atrás
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 5 anos atrás
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 anos atrás
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 anos atrás
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 anos atrás
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 anos atrás
decalRoad.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 anos atrás
meshRoad.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
nodeListManager.cpp ad05a78946 sanity check nodelist presence 3 anos atrás
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 anos atrás
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 anos atrás
river.h 1efb687867 uninitialized variables-environment and forrest 5 anos atrás
scatterSky.cpp 382ee60d86 Sky Sorting 3 anos atrás
scatterSky.h 1d5a36c4c0 Spheres for Skies 3 anos atrás
skyBox.cpp 382ee60d86 Sky Sorting 3 anos atrás
skyBox.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
skySphere.cpp 382ee60d86 Sky Sorting 3 anos atrás
skySphere.h 1d5a36c4c0 Spheres for Skies 3 anos atrás
sun.cpp 98a079a797 code duplication prune. should aid in stability 3 anos atrás
sun.h 98a079a797 code duplication prune. should aid in stability 3 anos atrás
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 anos atrás
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 anos atrás
waterObject.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 anos atrás
waterObject.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 anos atrás
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 anos atrás