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editors
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15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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2 anos atrás |
VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anos atrás |
VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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5 anos atrás |
basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 anos atrás |
basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 anos atrás |
cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 anos atrás |
cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 anos atrás |
decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 anos atrás |
meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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3 anos atrás |
nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 anos atrás |
river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 anos atrás |
river.h
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1efb687867
uninitialized variables-environment and forrest
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5 anos atrás |
scatterSky.cpp
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382ee60d86
Sky Sorting
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3 anos atrás |
scatterSky.h
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1d5a36c4c0
Spheres for Skies
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3 anos atrás |
skyBox.cpp
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382ee60d86
Sky Sorting
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3 anos atrás |
skyBox.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
skySphere.cpp
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382ee60d86
Sky Sorting
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3 anos atrás |
skySphere.h
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1d5a36c4c0
Spheres for Skies
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3 anos atrás |
sun.cpp
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
sun.h
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 anos atrás |
waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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10 anos atrás |
waterObject.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 anos atrás |
waterObject.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 anos atrás |
waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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10 anos atrás |